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| Other Names | Necrowol |
| Climate/Terrain | Any |
| Frequency | Very Rare |
| Organization | Solitary |
| Activity Cycle | Any |
| Diet | None |
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The zombie appears to be an ashened skin humanoid with vacant stare and white, pupilless eyes. Height and weight will vary depending on the original race of the creature that formed the zombie. Zombies have been formed by humans, orcs, elves, dwarves and more. The skin of the creature is a pale, ashen blue and shriveled. The face appears gaunt, lips shriveled and fingernails appear as dirty claws.
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In combat, the creature strikes with its claws. It is a slow moving beast, but very tough. The creature has no circulatory system and so does not bleed. Because of this it suffers little from bladed attacks. In addition, a zombie feels no pain. It's muscles are corded and seem to be always taut and iron hard.
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Zombies can be found anywhere - in any terrain or climate. There are usually encountered at night, in ruins, graveyards, wilderness, etc. The creatures avoid civilization and so will never be encountered in a city.
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It is widely believed that the first zombies were formed as a horrible side effect of the World Storm. A zombie is the living husk of a humanoid from which all essence or life energy has been drained. The mind and soul vanish, but the body lives on. Spellcasters have studied the odd specimen when available, but still, the formation of such a creature is rare and imperfectly understand. Some have been created when a sorcery that affects the soul goes awry. Some necromancers have devised a method to drain the life essence from a person... effectively creating a zombie. The necromancer is then able to control the zombie through magic. Only intelligent language using humanoids can potentially form a zombie, although this is not known why.
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The Rotted Ones
There is a variation of the zombie often called the "Rotted Ones", the "Walking Plague" and Azersun's Children. They were, as the last name implies, the creation of a necromancer named Azersun, a brilliant mage who suffered from chronic headaches and terrible wasting disease. These abominations are much like zombies, but their rotted flesh is clearly diseased. Rotted Ones are very dangerous because merely touching them will infect the victim. They can vomit forth diseased blood at targets ten feet away. Just being near these creatures causes an ill effect in the living ranging from headaches and nausea to wracking pain. Magic does not affect Rotted Ones normally. Spells designed to harm the living are reflected back upon the spellcaster. Many spells simply don't work on them. The only spells which actually WILL damage a Rotted One are healing spells, which seem to have the opposite effect on them.
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This page last updated Wednesday, December 24, 2008. Copyright 1990-2009 David M. Roomes.