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| Other Names | None |
| Category | Armor |
| Magical Strength | Major |
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This impressive suit of armor is composed of two layers : an underlying metal framework and a thick skin made of huge dragon scales. The scales are very tough and dull grey. The whole suit looks quite bulky and feels heavy. It is made up of several parts (breastplate, back plate, greaves, gauntlets, etc.) that fit together and lock in place. The gauntlets are clawed and resembled a dragon. This does not interfere with manual dexterity.
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This magnificent suit was made by a small group of wizards whose name is lost to history. According to legend, the suit was made for Ransook, leader of a small mercenary company during the Age of Dreams.
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Great magic is infused in this battle suit.
1. The suit self repairs magically. No battle damage that the suit ever suffers is permanent unless the suit suffers a great deal of damage at once. See below.
2. Each piece shrinks to fit the wearer when it is put on. When taken off, each piece returns to its original (large) size. The suit will accommodate any humanoid between 4 and 8 feet tall. It may not accommodate certain humanoid races as it does not create openings for wings, tails, etc. Game Masters discretion.
3. The suit is enchanted to act like a capacitor and can store energy. A full charge is a significant amount of energy and is enough to kill 10 strong men or completely vaporize one. If ever the suit suffers a tremendous amount of damage at once and is partially destroyed, the suit will explode releasing all of its stored energy at once. Exact effects are up to the game master.
4. The suit naturally recharges. The rate varies depending on the stellar phase. During a Karrym dominant phase, it recharges more slowly taking a full four days to recharge. During a Drellis dominant phase, the suit does not recharge at all. During a balanced phase, the suit recharges quickly taking one full day to recharge. The suit is also able to absorb energy from its environment. Any electrical attack made upon the suit will be absorbed and recharge the suit on a point for point basis.
5. The energy charge stored within the suit can be discharged by the wearer, at will, in the form of a lightning bolt. Its range is about 50 yards. Damage depends on the amount of energy released which is determined by the wearer. Any portion of the stored energy up to 100% can be released in a single bolt. Only one bolt can be launched at a time. It is difficult to aim the bolt, especially versus a fast moving and agile target. However, metallic armor does not protect against the bolt.
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None.
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This page last updated Wednesday, December 24, 2008. Copyright 1990-2009 David M. Roomes.