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Gaming Tales / Re: My game world
« Last post by Drul Morbok on September 21, 2020, 04:30:44 AM »
Yeah, I often build my fantasy worlds around the idea of introducing one change to mechanics as we know them from Earth, thinking about what It might have changed in Earthen history, and than build the fantasy world around it.
I like calling it the "Star Trek approach"  ;)

For example, I think many things about racism, colonialism, slavery....would have occurred differently if invaders/settlers/colonists/abducted slaves/refugees/... looked the same as the native population after two generations...

I'm not saying it would be a "better" world, i.e. more tolerant ore can be guessed by that fact that I intend to introduce the players to the world with a mission to slay costal population because of rumored mutations, which might be an affliction they can't really be blamed for...
Gaming Tales / Re: My game world
« Last post by David Roomes on September 20, 2020, 10:40:50 PM »
Interestin concept. Evolutionary changes happening at a breakneck pace. That has a LOT of story potential.
General Discussion and Questions / Re: Kalgamorra
« Last post by David Roomes on September 20, 2020, 10:26:56 PM »
So far, the "Jewel of the Wild Sea" (story #3) is the closest I have gotten to a Kalgamorra game. I think it would be a lot of fun to put the characters of a D&D game into a Kalgamorra game, but it just hasn't worked out yet. No worries... there will be more D&D games in the future. I expect it will happen eventually.

Very glad you're reading it. I am pretty proud of that third story. It's the best of the three, in my opinion. Also, it exceeds the minimum length for a "novel". At 62,000 words, it's well into novel length territory. So, that means I've written a book!

I promise story #4 will be MUCH shorter. :)

Miscellaneous / Re: Pilgrimage
« Last post by David Roomes on September 20, 2020, 10:13:17 PM »
Damn, that sounds like fun. You're making me miss Europe! I really regret that there are no castles here in the States. I love castles. I see as many as I can whenever I have the opportunity to go to Europe (which is pretty rare).

You see so much more when you are on foot and traveling. You get to soak up every detail of your surroundings with every step. It's the best way to travel.

Your mention of the "change in menus" reminded me of something. There's a great line in The Hobbit (the book) where Bilbo has been traveling for a little while with the dwarves and he starts to notice that as they travel, the people in the taverns "eat strange foods and sing strange songs" (or something like that).
Gaming Tales / Re: My game world
« Last post by Drul Morbok on September 20, 2020, 07:15:02 AM »
I announced the game world to be continued, and here we go...

I used the setting for some one-shot adventures. I introduced a Mercenary Guild that sent the players to different "islands", and I keep the concept for later sandbox games...the Guild would have something like a "mission board", with missions and rewards on it. Players can have different characters and select which one they take for a mission.
There could be more players than go on a single mission - whenever enough players announce a date to gather around the table, they select a mission beforehand and I prepare the adventure, which ideally should take just one session, although 2 or 3 sessions might be ok.

But for my next long-term campaign, I intend to advance the setting some centuries.
Now there is a "World Government" that reigns over all "islands" and which is represented by a clerical caste.
The setting I described above is more or less the official doctrine of what the world was like before it was "civilized" by the World Government.
Nowadays, the (former) islands are stationary and are more like ordinary hills or mountains, the steppe is more like ordinary plains or grass-/woodland, and the barbarians are gone.

Still (what is considered) civilization only exists on the hills that once where called islands. Those hills feature a fountain, lake or spring in the center, with villages or cities around it. The water is running down the hillsides in a system of both water supply and sewerage, and runs down to irrigate surrounding fields and farms.

It is believed and taught that those hill-cities are the natural (or rather God-given) way to live for humans, so people do not ask many questions about how this actually works or who built it.
The clerical caste is maintaining the water system, any interference is harshly punished, and there is no way to enter the caste.

People stay within the cities and almost never travel between them, so while the world is kind of unified, people live as isolated as before.

There are facilities outside the cities, like lumberjack villages or mining communities, and people started living there as families.
It is accepted that some people live outside the hill-cities completely on their own, like self-sufficient fishing villages; this is considered a weird choice rather than heresy.

Humans are the only humanoid race - with a world-defining "but", which I elaborate below.
Typical fantasy races like orcs or elves are somewhere between a myth and a story from the past, before the World Government. In any case, they never coexisted with Humans...there was a cataclysmic event that wiped out those old races and brought Humans to the world (according to the doctrine), this event might be worth a post of its own.

So here comes the "but" about Humans:
The whole thing about phenotypes is working slightly different: Bodily characteristics are defined by the surroundings rather than by the parents - once again, this is the doctrine, but undoubtedly, real-world genetics like Mendel's could not explain bodily characteristics of Human children in the game world.

Children born within the hill-cities look "normal", which goes well with the doctrine that this is "normal" human habitat.

Outside the hill-cities, ome children bear characteristics of the old races - they resemble elves when born in the woods, dwarves when born in mining communities, orcs when born in military camps.
This is considered useful, but has a taste of "working class".

Things are different fo children born close to the shore in the fishing villages: They will likely have webbed feet and hands, or a second set of transparent eyelids. First generation children tend to have only some of those characteristics, but second generation children's characteristics converge towards having all such characteristics.

But there are no hill-cities close to the shore, and people only started to move to the shore recently, so this phenomenon is rather new and not much is known.
People in the hill-cities tend to see it as further proof that living completely outside is not natural - if they know about it at all.

However, word is spreading about horrid mutations among third generation "shore children" which are born with scales and a stench of rotten fish. They have bulging eyes, gills at their necks and narrow hard lips unable to cover a protruding semicircular mouth with first needle-like teeth.

Those news are really recent, they came up in the hill-cities closest to the shore (which is still about 20 kilometers) during the last few months.
People are really upset, and the general opinion is that living outside the hill-cities should be outlawed, and all such communities should be wiped out.

The World Government is not above such hard measures, but by doing so they would admit that allowing such settlements was a mistake in the first place - which they would never do.
They would prefer some kind of "self-inflicted tragedy" that befalls the settlements - and somehow, the player characters come in as the ideal source of "self-inflicted tragedy"....
Miscellaneous / Re: Pilgrimage
« Last post by Drul Morbok on September 20, 2020, 02:00:12 AM »
So far it's definitely a great experience, and experiencing surely beats knowing and imagining  :D

For example, it's one thing to know that the North of Germany is rather flat, the center is more hilly with average mountains, and the South features a high mountain range...or that socialism in the GDR has lead to agricultural cooperatives with huge fields (for German standards at least...the Southern agriculture I'm used to is more defined by distribution among heirs, leaving fields fragmented and earning them the nickname "towels")...

But that's totally different from walking on straight field paths between harvested grainfields for days, hoping for the next few square meters iof shadow cast by the rare hedge, reaching a road or passing a village every few kilometers...
And then reaching and following a river running between the gentlest slopes, walking in the shadows of trees lining the river, spotting the first vineyard and seeing the occasional castle or fortification on hills... turning away from the river, traversing the first hill (more for the beauty of the path than for necessity), then getting more and more ups and downs on the path following a small creek, with increasingly more up and less down...with the path suddenly leading from between fields and the edge of smaller deciduous forests into coniferous woodland, on side of the path going up in a steep slope, a real natural creek finding its way on the other side...than gaining altitude from 300 to 800 meters within a few hours, going down again the next day with beautiful views from lookouts in between...

All of it accompanied by the change of the menus of the restaurants I sometimes decide to afford, the different building styles, seeing one-street villages being replaced by nucleated villages...

I mean, I know some of the places I've been from earlier holidays, but reaching a mountain ridge by train and hiking up there is by far not the same as crossing said mountain range as part of a 1-month journey...and experiencing the difference is a great...uhm, experience, so I'm so glad I decided to take the trip.

Oh, and I also spend much time thinking about the fact that for me, an 800km trip is a, maybe once-in-a-lifetime, one-month project, and if on the journey I go to a supermarket to supply myself with fruits and vegetables, chances are that those products already travelled 10 times the distance of my whole journey...
But as for right now, today is a day off in Coburg, and walking in yesterday, I already saw fascinating buildings...I read Coburg has one of the largest and best preserved castle complexes in Germany, so I will go there now  ;)

PS: Sometimes I got unsure about terminology, so I trusted some online resources for terms like "nucleated villages", so feel free to ask or correct if what I wrote seems strange or unclear!
General Discussion and Questions / Re: Kalgamorra
« Last post by Drul Morbok on September 19, 2020, 11:33:13 PM »
Looks like getting myself to read the story might have taken even longer than for you to write it - but I finally started it.
I just wanted to wait for a special occasion, and now on my pilgrimage, whenever I indulge myself with a guesthouse, I read some pages.

Right now I'm in the middle of the Kalgamorra match and...well, no spoilers here, but I love the story and how Kalgamorra is included into it, and how its character and atmosphere are captured.
Great work, as are all of your stories!

As for the initial topic - did by now any of your campaigns, or other adventures/sessions, involve a Kalgamorra game, with the characters as either players or involved in some city action, like catching the greased pig or the like?
Of course this question also goes to everyone else on the forum...
Miscellaneous / Re: Pilgrimage
« Last post by David Roomes on September 15, 2020, 08:25:26 PM »
Sounds like a great trip. And beautiful too. I would love to see some photos of your pilgrimage. Have fun!
Miscellaneous / Re: Pilgrimage
« Last post by tanis on September 15, 2020, 02:44:45 PM »
Sounds nice. Especially the whole being-able-to-reasonably-travel-thing.

Even if they're not "useful" it'd be nice to see some pictures of an exotic locale.  ;D

Best regards from Nightmare Land.
Miscellaneous / Pilgrimage
« Last post by Drul Morbok on September 14, 2020, 09:47:30 AM »
Hi everyone,
I just wanted to share that I went on a Pilgrimage from Berlin to Stuttgart, following the Camino de Santiago...well, some of them, it's a net rather than one route.

I already started at 1. of September, I expect the way to total about 800 kilometers, which I hope to finish within one month.
The background is that I move back from Berlin to Stuttgart, and I wanted to experience the way between (as I did not when I moved from Stuttgart to Berlin).

It has been a quite interesting experience so far, and I'm looking forward to the more interesting landscape now, as far as I'm concerned.

Also I started taking pictures of old churches and castles...well, more churches, as castles tend to be more away from the route, while churches are a rather obvious choice to pass by close  ;)

I won't promise too much, as I'm not experienced at taking photos and it's not my top priority, but I will contribute as much as I can to the Khoras site, hoping to find some pictures at some site descriptions.

So have a nice time,
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