Recent Posts

Pages: [1] 2 3 4 5 6 7 8 ... 10
1
General Discussion and Questions / Re: Political Intrigue Campaign Ideas
« Last post by Slydog75 on October 04, 2021, 05:15:53 PM »
Thanks guys.. I think Kitar is going to be fighting for it's independence... However, there may be other forces hidden in the background pushing them to war.  ;-)
2
General Discussion and Questions / Re: Political Intrigue Campaign Ideas
« Last post by tanis on October 04, 2021, 01:01:53 PM »
I agree, those are all really interesting choices. One of the great things about having so many cool interrelations between, especially, the Rukemian Empire and all of its client states/protectorates.

Kitar is a great choice for an independence movement, Ormek could be a good choice for a slave revolt or revolutionary war, and the War Vales make for an excellent Italian Wars-style clusterfuck.  ;D

I'd be interested in hearing about what sort of campaign you're thinking about running.
3
General Discussion and Questions / Re: Political Intrigue Campaign Ideas
« Last post by David Roomes on September 27, 2021, 06:43:58 PM »
I agree. The Rukemian Empire would be a good place to start looking. You've got all the individual duchies that could go to war with each other. Or, if you want to have it play out on a broader canvas, you've got three subordinate nations allied with the Empire - the War Vales, Ormek and Kitar. Strained relations between the Empire and one of those subordinates could be good. There's also the War Vale, which is a group of seven allied duchies. The War Vale duchies could collapse into their own little civil war, if you wanted to keep it on a smaller scale.

Another possibility would be the Drakkellian Alliance. You've got 5 major wealthy cities that are allied. Each has dozens of towns, guilds and villages supporting it. Strained relations between the major cities could be a good hotbed of political tension.

As for motivations, here are some ideas:

1. Slavery is practiced in the Rukemian Empire. Maybe one of the duchies outlaws slavery and is willing to go to war for it.

2. The discovery of something valuable (a huge vein of a valuable mineral perhaps) in a specific region could cause former allies to go to war over the possibility of vast new wealth.

3. The discovery of a long buried historical document that implicates one nation in a horrific historical event (genocide, assassination, etc) committed against an ally which leads to war.

4. A newly discovered map that supposedly leads to a lost treasure belonging to one nation indicates the treasure is buried in the territory of an allied nation. The allied nation denies access to the site.

5. The rise of a new cult or minor religion could sway leaders in a nation to go to war against an ally.

6. Discovery that the king who sits on the throne in an allied nation is an illegitimate bastard or a shapershifter or something else. 
4
General Discussion and Questions / Political Intrigue Campaign Ideas
« Last post by Slydog75 on September 26, 2021, 06:38:12 PM »
So, I'm developing some ideas for a politically centered campaign.  I need (possibly loosely) allied nations that I can slowly turn against each other with a realistic central tension as the cause.   I was thinking maybe Duchies within the Rukemian Empire, possibly warring for independence.  If so, what would be their driving force?  What other governments would be a good match for this?
5
You just made my day! :)
6
General Discussion and Questions / Re: Modern values and Fantasy world
« Last post by David Roomes on July 09, 2021, 08:24:31 PM »
I love this. This would make a great short story.  :)
7
General Discussion and Questions / Re: Modern values and Fantasy world
« Last post by Drul Morbok on July 09, 2021, 02:37:12 PM »
Reading this topic again made me remember some ideas I'd like to share:

Maybe 10 years ago, some friends and fellow roleplayers and me went on a hiking trip, and late at night around campfire, we had a discussion about moral values of Orcs.

I claimed that "the history of Orc and Men is a history of misunderstanding".
I elaborated that Orcs are a bit like wolves...they have deadly weapons, so among themselves they develop a culture of NOT using them lethally.
Survival of the at-least-not-that-stupid...

So the Orcs have developed almost a language of its own in ritualized presentation of weapons. One way of holding a club could be translated as "I accept your claim on this territory, but will pass through it as I please", another gesture as "nobody defies my will".
Unfortunately, the rudest gesture of all Orcish gestures is - waving a bare hand. An Orc will translate it as "I do not consider you a warrior".
Unfortunately for those Humans that thought they'd be polite.

But Orcish reputation for attacking helpless travellers in wild fury has now been established as Human history.
8
I often thought that news/rumors about successful Huridian translation would make for a great adventure hook - or for a great background for a "sequel setting" some decades later!

I guess if Duthelm made serious progress, or even succeeded at translating, this might trigger a huge war, either with Duthelm attacking with new force, or by a huge anti-Duthelm alliance attacking.

Or rather the plot of the hapless commoner/thief/... stumbling upon a vital key to translation, not recognizing it as what it is, ending up hunted by agents from countless factions?

I guess if I was to implement such a setting, I would use the Mandalar (like I often would)....they guard the secret without knowing it, and now just about everyone wants to invade them...

Khoras is a world full of inspiration :D
9
General Discussion and Questions / Re: Avisarr
« Last post by FarmerOz on July 03, 2021, 06:23:27 PM »
Thanks for searching, David!  4 hours - I didn't mean to take so much of your time, but thank you - I appreciate it.

All good and I'll prepare my own interpretation :-).
10
General Discussion and Questions / Re: Avisarr
« Last post by David Roomes on July 02, 2021, 08:58:39 PM »
Bad news, I'm afraid. Despite a thorough four hour search through the vault, I was unable to find it. That map may yet turn up one day, but not today. For now, you'll have to craft your own. Sorry about that.

One day I'm going to return to the Avisarr campaign and do a very thorough overall and update of the entire thing - with better maps, better graphics and so forth. But I have several big projects I'm working on right now that I have to finish first, so it'll have to wait.
Pages: [1] 2 3 4 5 6 7 8 ... 10