The Map

Introduction

The map which is found with the Avisarr is enchanted with a complicated array of spells that work together. This map is linked to the Avisarr and the energies found in the Hall of Banishment. It is capable of several functions, but its primary purpose is to aid the user in tracking down the six masters of the Conclave.

Physical Description

The map is a sheet of vellum 1.5 meters tall by 2 meters wide. It is very supple and of the finest quality. Meticulously drawn upon the vellum is a very accurate map of the continent of Ithria. Along the top, bottom and both edges of the map are a series of small letters. (These letters are written in an old version of bendothi -  the magical script of the Duthelmian Black Sorcerers). The only way someone would be familiar with these runes is if they have actually studied magic under the Black Sorcerers. The map is black and white. It shows major cities and names of kingdoms, etc.

The map indicates the location of a skull by a pair of glowing lines that form coordinates. When one skull is found, the lines automatically change to show the location of the next skull. The above image shows the map indicating the location of the second skull.

The Six Variations of the Map

During the course of the Avisarr Campaign, the map will show the location of each of the six skulls in turn. Below are graphics of the map showing the six locations. Use these graphics to show your players each time the map changes.


Skull Quest 1 - Mercia

Skull Quest 2 - Myria

Skull Quest 3 - Captured Sea

Skull Quest 4 - Arcanum

Skull Quest 5 - Borrell

Skull Quest 6 - Citadel

Enchantments

If the proper command words are used, the map can perform the following functions:

  1. Zoom in or out to show any area of Ithria from the whole continent down to a single valley.
  2. Show the locations of all six masters or just one.
  3. Make the entire map go blank. Like an on/off button.

However, the command words died with Vistar, the creator. When the players find the map, it will be running in its last "mode" which is to show each skull in order depending on which skulls have been collected. If the players use some sort of divination spell to figure out the command words for the map and, hence, the other functions, that's fine too. It shouldn't affect the campaign too much. Although, blindly following a map to a vague set of coordinates and not knowing exactly what you're looking for has a wonderful sense of mystery.

Campaign
Overview
FAQ The Anchor Glyphs Prelude Skull
Quest
1
Skull
Quest
2
Skull
Quest
3
Skull
Quest
4
Skull
Quest
5
Skull
Quest
6
Conclusion

This page last updated Wednesday, December 24, 2008. Copyright 1990-2009 David M. Roomes.

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