Skull Quest 1 - The Castle, Level 3

3/1 Banquet Hall

This once magnificent hall of feasting is noticeably degraded. But it appears that several recent repairs to walls, floor and tables have been made. A huge oak table and twenty chairs dominate the room. A large chandelier hangs above. Three silver candelabras sit on the table. Faded tapestries hang in between the many tall shuttered windows.

Large rat on table eating a large roast (rotten). Otherwise, unoccupied.

3/2 - Hall of Statues

The stairs open up in the middle of a large hall. This long, broad hall boasts over 30 statues and a dozen beautiful tapestries. Two sets of tapestries form curtains set further into the wall apparently covering gaps. The tapestries are old and faded. They depict battles, a crowning, the slaying of a dragon and fire falling from the heavens among other Otherwise, this hall appears empty. The statues appear to hold odd poses, crouching, shielding their faces, etc. Several of these statues are petrified victims of the elder sister.

3/3 Servant Hall Preparation

Trays, dishes, rags, bins, brooms, etc.

3/4 Servant Quarters

6 small beds and one small chest. Chest contains: 1 bloodstone (15 gp), 21 copper, 7 silver, Potion of soberness and mental clarity - nonmagical.

3/5 - Guest Rooms

Small and plain bed chambers. Bed, chair, small desk, small chest, bed pan.

3/6 - Spying Chamber

This narrow corrider holds a small desk and chair. On the desk is a short stack of loose sheets of parchment, an inkpot and a quill. Along one wall at regular intervals are small holes in the wall, about five feet off the ground. 

This chamber as part of the original castle. Damerik realized its purpose and decided it would be useful. It has been cleaned out and made ready for use. The parchment sheets are blank and are intended for recording notes. The eye holes allow one to see into the various guest chambers. The eye holes are ingeniously crafted and very difficult to spot. They are mechanical in nature, no magic hides them.

3/7 - Guard Room

The door to this chamber is locked. It is a small square chamber with no exits. This small room houses the secret entrance into the spying chamber. It is only guarded if guests are present in the castle.

3/8 - Guard Room

Large square table, four chairs, one with a broken leg. Most likely occupied by one human warrior guarding while Damerik holds a meeting in the throne hall.

3/9 - Bathing Hall and Lounge

Bathing pool, towels, couches, chairs, carpet.

3/10 - Throne Room

Upon nearing this room, the players will hear some laughter and cheering and banging of tankards on tables. Massive marble throne, silver and gold etching. Raised dais. Tapestries. 2 iron statues. A balcony all the way around. This room is being repaired. Throne is new, no cracks or other visible wear. This statues will animate on command from the witches or Damerik.

Damerik is holding a meeting for all officers and many soldiers who are not on duty. There are about 20 people in this room including:

Name

Damerik

Sathulga

Akraul

Vensoc

Fedos

Portis

Lishok

Mandos

Ellison

Position

Lord

Necromancer Witch

Captain of the Guards

Bandit
Leader

Warrior

Warrior

Warrior

Warrior

Warrior

Race

Human

Human

Human

Ogre

Human

Half Orc

Human

Human

Human

Armor Type

Ringmail and shield

Banded Mail

Ringmail and shield

Banded Mail

Ringmail and shield

Banded Mail

Chain
mail

Ring
mail

Banded
mail

Weapon Type

Long sword

Bastard Sword

Long sword

Great Sword

Long sword

Bastard Sword

Long
sword

2 short
swords

Broad
Sword

Other Possessions

17 iron, 1 copper

5 iron, 4 copper

17 iron, 1 copper

5 iron, 14 copper

17 iron, 1 copper

5 iron, 4 copper

7 iron, 2 copper

11 iron, 4 copper

5 iron, 4 copper

3/11 - Guard Room

This room contains an automaton, a golem of sorts constructed of metal and wood, gears and plate armor. As with many other things throughout the castle, this is one of the witch's creations. 

This automaton will attack anyone who enters the room and does not give the name of "I pass in the name of Damerik the Unholy" within 10 seconds or attempts to pass through the room without uttering the phrase of safe passage.

3/12 - Armory and Storage

Door is locked. One necron stands guard and will attack anyone without Damerik's symbol.

3/13 - Library

Many bookcases. 75 books and 300 scrolls. One large table with eight chairs. One small table with three chairs. One cot in the back.

3/14 - Kitchen

Four large ovens. Good quality pots and pans. Very clean.

3/15 - Food Storage

Clean room. Filled with sacks, boxes, barrels and jars. No rats at all. The whole room is enchanted with a weak magical field. A minor spell keeps rats, spiders, etc. away.

3/16 - Cold Food Storage

Frost on the outer door. Frost covers everything in this room. You can see your breath. Large blocks of meat frozen solid. Jars of frozen berries, cut up frozen fish, etc. This room is magically held just above freezing.

3/17 - Guard Room

Small table, two chairs.

This page last updated Wednesday, December 24, 2008. Copyright 1990-2009 David M. Roomes.

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