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An organization is any group of people working together toward a common goal. They may be drawn together by similar interests, political agendas, common professions or civic duty.
Organizations take many forms and include such disparate groups as military units, underworld crime cartels, covert spy networks, spiritual brotherhoods, national committees, city councils, professional guilds and social clubs. They vary greatly in size, wealth and goals. Each has its own internal rules, rank structures, forms of membership and common practices. Many have codes of conduct or stringent oaths of loyalty.
Regardless of motivations, practices or beliefs, all organizations are founded upon one simple truth… there is strength in numbers.
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Name |
No. Of Members |
Primary Location |
Description |
| Alliance of Alloys | 500 | Kalimura | A guild of metal workers. |
| Alrems Apostles | 230 | Carrikos | A small group of sorcerers who worship the history of the Sundering. |
| Artisan's League | 125 | Vogue | The social elite of Vogue. |
| Black Iron Brigade | 224 | Forge | The largest and oldest criminal organization in the capital city of Forge. |
| Black Sorcerers | 274 | Duthelm | The elite spell casters of Duthelm. |
| Blood Tusks | 382 | Fyrren's Wandering | The most ruthless bandit group that prowls Fyrren's Wandering. |
| Brotherhood of the Dragon | 182 | Ithell | An academic group devoted to the study of dragons. |
| Brotherhood of the Serpent Tongue | 4,200 | Coalition | One of the seven ruling groups of the Coalition. |
| Chakfords Engineers | 45 | Kalimura | A group of mercenary craftsmen. |
| Chosen, The | 700 | Coalition | According to legend, a group of supposed vampires that live in the Coalition. |
| Company, The | 8,600 | Drakkellian Alliance | The underworld crime cartel of the southern realms. |
| Council of Arcane Law | 640 | Aukaria | A government organization dedicated to monitoring Aukarian sorcerers and magic. |
| Drakkellian Guild of Sorcery | 982 | Drakkell | The main wizards guild in the Drakkellian Alliance. |
| Empyrean Regime | 912 | Vaul | A brotherhood of vaullian wizards, philosophers and mystics. |
| Entropy | 28 | Carrikos | A secretive group of Chaos Sorcerers that operate in Carrikos. |
| Federated Craftsmen of Drakkel | 740 | Drakkellian Alliance | A social and economic alliance of independent (i.e. non-guild member) craftsmen of Drakkel. |
| Fellowship, The | 1,150 | Coalition | A crime cartel and spy/assassin network. One of the seven ruling groups of the Coalition. |
| Golconda | 420 | Arkalia | A small group of female-only monks in the northern realms. |
| Grim | 80 | Ithell | A guild of thieves, rogues and assassins in Ithell. |
| Guild of Shadows | 387 | Aerith | The thieves guild of Aerith. |
| Gutter Rats | 200 | Drakkell | A loosely organized gang of thieving street urchins. |
| Harvesters | 6,000 | Chaddamar | A fearful group that recruits new members by resurrecting the dead. |
| Heralds | 300 | Stovikar | A group that specializes in information gathering. |
| Heraldric Order | 14,580 | Aukaria | The formal organization of Heralds within the Aukarian Republic. |
| Heroes of Ankar | 6 | Varies | A small independent mercenary group. |
| League of Stone and Steel | 9000 | Coalition | The guild of craftsmen and one of the ruling groups of the Coalition. |
| Lords of the Hunt | 6 | Ormek | A small private hunting club of Ormekian nobles. |
| Lore Masters | 142 | Ithell | An academic group devoted to scholarly research, exploration and knowledge. |
| Mariner's Eyes | 58 | Tyrrenkor | A small but respected guild of spies and information brokers. |
| Mire Bandits | 262 | Trackless Mire | A band of outlaws that elude the authorities by dwelling in the Trackless Mire. |
| Obsidian Guard | 54 | Drakkellian Alliance | A small thieves guild operating near the city of Drakkel. |
| Order of the Drake | 247 | Sentinel Mountains | A wealthy, powerful and reclusive order of "dragon knights". |
| Order of the Mind | 1,845 | Vaul | A group of elite vaullian telepaths. |
| Order of the Vile | 1750 | Coalition | A group of alchemists, herbalists and mages. One of the seven Coalition ruling groups. |
| Peil's Thunder | 20,500 | Coalition | The military juggernaut of the Coalition. |
| Prophets of Drellikar | 85 | Carrikos | A small group of mages whose goal is to undo the Sundering. |
| Ravens | 115 | Aerith | The second largest thieves guild in Aerith. |
| Red Eye Corps | 4,800 | Duthelm | The guild in Duthelm that oversees the Orichalcum trade. |
| Resistance | 15,000? | Anquar | An outlawed group that seeks to overthrow King Dalmoran and restore the "rule of eight". |
| Rukemian Vigil | 740 | Rukemia | The Rukemian imperial intelligence agency. |
| Sar'shang Brotherhood | 450 | Arkalia | A reclusive order of pacifist monks who excel at fighting and healing arts. |
| Scourge, The | 107 | Orrojek | A criminal group of thieves ruled over by a cabal of dark priests and an even darker power. |
| Seekers of Shidar | 3,400 | Chaddamar | A resistant group that opposes the Chaddamar Church. |
| Selari Knights | 7175 | Coalition | A group of anti-paladins and one of the ruling Coalition groups. |
| Seven Sabres | 842 | Aukaria | The main underworld guild of the Republic. |
| Slave Lords | 800 | Rukemia | A large, organized guild of slave traders. |
| Technomancers | 280 | Kalimura | A guild of craftsmen and scholars dedicated to science, academics and technology. |
| Varakai | 375 | Normidia | The covert intelligence group of Normidia. |
| Vaullian Historical Society | 1,680 | Vaul | A scholarly order devoted to collection and preservation of historical texts and artifacts. |
| Vermillion Shroud | 25 | Talis | A group of phellysian mages dedicated to the resurrection of their lost god. |
| Watchers | 800 | Kalimura | A covert government group with orders to protect Kalimuran technology at any cost. |
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This page last updated Wednesday, December 24, 2008. Copyright 1990-2009 David M. Roomes.