Hi David, I'm here asking for help on statting out a certain critter for the 3.5 DnD ruleset.
The Rock Wasp in particular has my attention at the moment and is the one giving me alot of frustration.
Obviously this is going to be classified as a swarm. My issue is with the effects of their poison/venom/whatever you'd like to call it.
In DnD there's a spell or multiple spells to counter any ailment. Blindness/Deafness is countered by Remove Blindness/Deafness, Petrification is countered by Stone to Flesh, Curses are countered by remove curse, etc etc.
With the rock wasp their poison (for lack of a better term atm) is hard to classify. It's not true petrification, it doesnt cause ability damage, and it's not a curse. I know you said the only way of curing somebody of such an ailment is to find the queen and forcefully inject the antidote, but for DnD, and more specifically an online chat environment, there should be another option, because more often than not the party will do what they can to keep the wasps from flying off with their friend, and then take him/her back to the nearest town.
So here's what i was thinking: The poison of the Rock Wasps requires a fort save obviously, and if the target fails, they take 1d6 dexterity damage. When somebody reaches 0 dexterity the effects listed on the site go into effect. But then in order to save the person without getting the queen a series of spells needs to be cast.
For the spells i was thinking this: Stone to Flesh to soften the skin back to normal, Remove Paralysis to limber up the body, then restoration spells to get the dexterity back above 0 so that the PC can start healing normally the damage done to the system.
Does that sound alright to you? Or do you recommend something else or would you prefer i stick strictly to what's said on the site with regards to needing the queen to save the person effected?
EDIT: It just dawned on me i should elaborate on my hesitation with this one abit. When you're running a game for friends on Table Top and something happens to where the whole party dies, everybody knows it was just a bad run of the dice, or a bad decision made by the group. They get over it and make new characters.
When you're DMing online however, a TPK (Total Party Kill) nets you a VERY bad reputation. If it happens, people start to loose trust in the DM, and start thinking that DM is out to just kill PC's. Add to this the fact that there are people who think the DM's have full control over what the dice roller (a simple program for it from what i understand) rolls, for the DM and the players. We dont hesitate to actually kill PC's if they get stupid or make bad mistakes or just end up on the wrong side of the die roller...but we try very hard to avoid TPK's because, yes...that whole reputation thing.
The Rock Wasps...while probably just an annoyance to higher level PC's, is something that can cause a TPK on low and mid level parties. Especially if they have to go into the hive to try to retrieve a friend, that's pretty much a death sentence for your average party of low to mid levels.
The Rock Wasp in particular has my attention at the moment and is the one giving me alot of frustration.
Obviously this is going to be classified as a swarm. My issue is with the effects of their poison/venom/whatever you'd like to call it.
In DnD there's a spell or multiple spells to counter any ailment. Blindness/Deafness is countered by Remove Blindness/Deafness, Petrification is countered by Stone to Flesh, Curses are countered by remove curse, etc etc.
With the rock wasp their poison (for lack of a better term atm) is hard to classify. It's not true petrification, it doesnt cause ability damage, and it's not a curse. I know you said the only way of curing somebody of such an ailment is to find the queen and forcefully inject the antidote, but for DnD, and more specifically an online chat environment, there should be another option, because more often than not the party will do what they can to keep the wasps from flying off with their friend, and then take him/her back to the nearest town.
So here's what i was thinking: The poison of the Rock Wasps requires a fort save obviously, and if the target fails, they take 1d6 dexterity damage. When somebody reaches 0 dexterity the effects listed on the site go into effect. But then in order to save the person without getting the queen a series of spells needs to be cast.
For the spells i was thinking this: Stone to Flesh to soften the skin back to normal, Remove Paralysis to limber up the body, then restoration spells to get the dexterity back above 0 so that the PC can start healing normally the damage done to the system.
Does that sound alright to you? Or do you recommend something else or would you prefer i stick strictly to what's said on the site with regards to needing the queen to save the person effected?
EDIT: It just dawned on me i should elaborate on my hesitation with this one abit. When you're running a game for friends on Table Top and something happens to where the whole party dies, everybody knows it was just a bad run of the dice, or a bad decision made by the group. They get over it and make new characters.
When you're DMing online however, a TPK (Total Party Kill) nets you a VERY bad reputation. If it happens, people start to loose trust in the DM, and start thinking that DM is out to just kill PC's. Add to this the fact that there are people who think the DM's have full control over what the dice roller (a simple program for it from what i understand) rolls, for the DM and the players. We dont hesitate to actually kill PC's if they get stupid or make bad mistakes or just end up on the wrong side of the die roller...but we try very hard to avoid TPK's because, yes...that whole reputation thing.
The Rock Wasps...while probably just an annoyance to higher level PC's, is something that can cause a TPK on low and mid level parties. Especially if they have to go into the hive to try to retrieve a friend, that's pretty much a death sentence for your average party of low to mid levels.