Last night I ran my first session using the Dungeon World rules. The difference with D&D/Pathfinder is immense, but I love it. The best way to describe it is that it's a narrative-driven system, as opposed to a stats-driven system like D&D. The character sheets are lean and every roll you make is 2d6 (plus modifiers). On a 10+, you succeed. On a 7-9, you succeed but there is a consequence. On a 6-, you fail. That's the gist of it. The consequences and the failures are up to the GM. You don't play Dungeon World for tactical battles that could last for hours, like D&D. These are cinematic battles that rely heavily on what the characters attempt to do, and how well the GM can improvise when they fail or partly succeed. It's pretty great. The sense of freedom after years of D&D is a breath of fresh air. Not that it's a perfect system, mind you, because there are a lot of things you cannot do with it, and it obviously requires players and a GM who are reasonable and creative people and who don't try to power-play.
But the real reason I created this thread is to talk a little bit about the Aukarian Republic. These players are all new to role-playing and they enjoyed last night's session, so they want to continue. I don't want to run the Avisarr campaign again, so I thought it would be a good chance to explore one of the other continents of Khoras. Aggradar interested me most. All of the nations there have a lot of potential for adventure, and the continent is still 'unknown' enough for me to add a lot of things. I've decided to start in the Aukarian Republic. While going through its pages and jotting down notes for the coming campaign (probably focused on Lothiramar's return), I thought I'd add anything I'd find/have questions about here.
1) The government section says 'The government is a true democracy. The population is divided up into "noble houses" and most citizens are a member of a household.' but a bit below that, it says that only 10% belong to houses (and the Government Type tab says it's an aristocracy).
2) On the Nation page, it lists Wutar Alov Hashon as the supreme commander of the armies who's currently off fighting Lothiramar. On the Brulan page, it lists two people with similar roles: both Wutar Hashon and Alov Hamond.
3) On most pages, it says 'Trossoli', but on both the Nation and the Brulan page, it says 'Trossali'.
4) What happened at the Burning Wood? How did people know Lothiramar was truly dead? Did they find his body?
5) Is anything substantial known about Tembrul's Island?
So far I'm mostly working on the Aukarian Republic itself to make it come alive in my mind more. I get an Armenia feel about its geography, climate etc, with some Arabic influences in its general architectural style (with special notes for gardens, terraces, low walls, statues and ornate stone-cutting).
Because it consists mainly of 'coastal grasslands', I was going with a Byzantine-style army: cataphracts as the absolute elite forces that strike fear into all opponents, light cavalry for support and recon, heavy infantry as the 'secondary elite' forces with light infantry for backup.
I even made a note to change dates to other types of fruit because the 'temperate' climate doesn't seem suited to dates. After doing some research on Armenia's fauna and flora, I went for sandthorn berries and quince instead. Yes, it's ultimately meaningless, but I enjoy adding little things like that to the world.
But the real reason I created this thread is to talk a little bit about the Aukarian Republic. These players are all new to role-playing and they enjoyed last night's session, so they want to continue. I don't want to run the Avisarr campaign again, so I thought it would be a good chance to explore one of the other continents of Khoras. Aggradar interested me most. All of the nations there have a lot of potential for adventure, and the continent is still 'unknown' enough for me to add a lot of things. I've decided to start in the Aukarian Republic. While going through its pages and jotting down notes for the coming campaign (probably focused on Lothiramar's return), I thought I'd add anything I'd find/have questions about here.
1) The government section says 'The government is a true democracy. The population is divided up into "noble houses" and most citizens are a member of a household.' but a bit below that, it says that only 10% belong to houses (and the Government Type tab says it's an aristocracy).
2) On the Nation page, it lists Wutar Alov Hashon as the supreme commander of the armies who's currently off fighting Lothiramar. On the Brulan page, it lists two people with similar roles: both Wutar Hashon and Alov Hamond.
3) On most pages, it says 'Trossoli', but on both the Nation and the Brulan page, it says 'Trossali'.
4) What happened at the Burning Wood? How did people know Lothiramar was truly dead? Did they find his body?
5) Is anything substantial known about Tembrul's Island?
So far I'm mostly working on the Aukarian Republic itself to make it come alive in my mind more. I get an Armenia feel about its geography, climate etc, with some Arabic influences in its general architectural style (with special notes for gardens, terraces, low walls, statues and ornate stone-cutting).
Because it consists mainly of 'coastal grasslands', I was going with a Byzantine-style army: cataphracts as the absolute elite forces that strike fear into all opponents, light cavalry for support and recon, heavy infantry as the 'secondary elite' forces with light infantry for backup.
I even made a note to change dates to other types of fruit because the 'temperate' climate doesn't seem suited to dates. After doing some research on Armenia's fauna and flora, I went for sandthorn berries and quince instead. Yes, it's ultimately meaningless, but I enjoy adding little things like that to the world.