Certainly!
I haven't been doing much work on my own game for a few years due to increased school commitments—I should finally finish my undergrad next spring, and am spending this summer reading something like 3,000–4,000 pages of self-assigned texts for my Departmental Honors—but I understand completely your frustrations with D&D and excitement about your own game. I look forward to seeing what you've come up with once it's where you're happy with it!
I will say that, personally, I was somewhat concerned that any chance for my game to sell even slightly would dry up once the next edition/ruleset of D&D dropped, but honestly, with the way that Hasbro and Wizards have fumbled their IP, I'm much less concerned. But I do like to keep an eye on some of what's going on in the wider industry, both in terms of the major publishers and the indies. I figure it can't hurt to know the landscape in which players will be encountering my game. Glad you found some interest, if not amusement, in the video.
I haven't been doing much work on my own game for a few years due to increased school commitments—I should finally finish my undergrad next spring, and am spending this summer reading something like 3,000–4,000 pages of self-assigned texts for my Departmental Honors—but I understand completely your frustrations with D&D and excitement about your own game. I look forward to seeing what you've come up with once it's where you're happy with it!
I will say that, personally, I was somewhat concerned that any chance for my game to sell even slightly would dry up once the next edition/ruleset of D&D dropped, but honestly, with the way that Hasbro and Wizards have fumbled their IP, I'm much less concerned. But I do like to keep an eye on some of what's going on in the wider industry, both in terms of the major publishers and the indies. I figure it can't hurt to know the landscape in which players will be encountering my game. Glad you found some interest, if not amusement, in the video.
