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Messages - Lance

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46
General Discussion and Questions / Re: Short question on avarians
« on: July 27, 2007, 11:04:51 PM »
Or snakes going after hawks! Much more interesting and if nothing else a lot more rare. :-P

47
General Discussion and Questions / Re: Short question on avarians
« on: July 24, 2007, 02:31:18 PM »
However, it's your campaign, right?  If you want them to be able to hover, make them able to hover. ;)

I completely agree with this, maybe they are able to remain stationary in flight for a limited amount of time due to some innate racial ability. *shrugs* Just an idea.

48
General Discussion and Questions / Re: Short question on avarians
« on: July 23, 2007, 12:53:17 PM »
I assume you mean like a humming bird?

49
General Discussion and Questions / Re: Taking the long way around...
« on: June 19, 2007, 12:56:36 AM »
I had been hoping it was a typo, a funny one though. So I figured I should show it to everyone.

50
General Discussion and Questions / Taking the long way around...
« on: June 14, 2007, 10:19:43 PM »
Check out the distance from Vogue to Hearthtown toward the bottom of the chart, and please tell me theres another way to get there other than that one.  :o

http://www.khoras.net/Khoras/Maps/Notes/Distance%20Chart.htm


51
Here is a revised history of Perecho Heights. I hope everyone enjoys it. Let me know if you see any errors or anything that doesn't seem plausible. Thanks.

Quote
The story of Perecho Heights is as steeped in culture and mystery as the people that pass through its gates daily. Spanning over 2500  years, the long history of Perecho Heights can be traced all the way back to the Thullian Empire. The double bridge's that span the Stout River, and the fortress that sits on the center of Perecho Isle were erected by that mighty empire, and through great design and absolutely amazing engineering both the bridge's and the fortress managed to weather the storm that came after the Sundering.

After the war began the fortress isle of Perecho (the actual name of the fortress then has been lost over time) switched sides many times, eventually being taken by a Traxxian Legion Lord by the name of Vllanis Perecho, and renamed the island and the fortress that guarded the island after himself and since then the name never changed. The lord ruled over the Island and the surrounding lands til his death many years later, and his eldest son took over as the leader of his father's land and forces, and so the line of succession continued until the fall of the Traxx Legion itself. With the fall of the Traxx Legion Perecho Heights, as it was named later because of the steep cliffs that the fortress and surrounding town sit upon, was left to itself as an independent city-state.

Eventually there was no clear successor to take the thrown and a mini-civil war erupted. At one point there were six different rulers in a years period, and this trend continued until around 916CY when a young general by the name of Sendric Ellender rose to power in the region a took the thrown for himself. Despite his young age, he proved to be an amazing leader and began maneuvering Perecho Heights into the main stopping point on the Stout River for trade and anything else that might be needed. The bridge's and the large road that ran across the island also gave it a unique advantage on the trade that passed through that was as well. Lord Ellender was able to take advantage of all of this before his death and was there to watch his city grow into one of the strongest baronies in the south, and was there when the nation of Ormek was formed.

It is still one of the largest cities in Ormek, and, though its small its small, it commands the most disciplined army within its nations border. With the death of Talinvar Orbak, and the rise of Douni bloodline many undeserving and minor merchants, thieves, and undeserving warriors have been given positions in the once great noble court in Stovicar. Llarge plots of land have been given to these men and women as well, which has made it very difficult of the rightful leader's of Perecho Heights to lead the city down the path that it needs to follow, but so far they have made do.

52
General Discussion and Questions / Re: Rights to use Khoras material
« on: April 03, 2007, 09:31:42 PM »
The story is obviously in French, so you will not be able to read it, unfortunately  ;D.

You err my friend! Making assumptions that no one on the site can read French! How DARR YE! Of course I can't but maybe one or two members can.  :P

Anyways, I'm in the process of finishing an "Online Writing Community" based in Khoras. You and your friends should come by and check it out sometime. I doesn't really matter to me if your English isn't that good. Just check it out and tell me what you think. http://zarcov.smfforfree.com/

The website is still a little bit further away. If you have any suggestions or comments feel free to register and have at it. It'd be nice to see a few faces other than mine around the site.

53
Announcements and News / Perecho Heights
« on: April 01, 2007, 09:33:36 PM »
How many of you have ever wanted to be a green faced goblin pillaging a well to do merchant convoy, or one of the townsmen that decides to take up arms to kill the bandit group that the goblin is a member of. Either is possible, but who would win the fight? Goblin or Townsmen? In the name of justice most would say that the townsmen would hold the moral advantage, but in Perecho Heights anything is possible. It just depends on what the players want to do. I like to consider it a free form Fantasy RPG where almost anything, as long as its not completely ignorant, is possible. Good, bad, ugly, neutral, donít care, or you care way to much. Its completely up to you.

A level and stat system will be used, but only as guidelines as to what a player character can realistically do. If a wizard only has a strength of ten then I hope that a player would not roleplay him picking up a wagon to free a trapped friend. Now if that was a fighter with a strength of nineteen then we could discuss the possibility, but that character would not be able to have an intellectual conversation with a local historian if his intelligence only has a score of nine. Also as a character progresses and levels up then more stats will be given him as rewards as well as special items and the like.

The game system itself is based on the D&D 3.5 rule set , but only loosely. Iíve done away with the feats system since I find it cumbersome in a writing based system, and Iíve replaced it with a Strength and Weakness system. This system is still in its infant stages, as I like to call it, because it has not been used in any actual game situations. I hope to remedy that as soon as the rpg gets a few players. The main idea behind it is that for every strength a character has then it must also have a weakness to counter balance it. If a thief has better than average sight in the dark, then it would be obvious that bright sunlight could make it harder for him to see during the day. I hope that players get creative with these, so they wonít always sound so repetitive, but I guess Iíll just have to see.

The join application(http://zarcov.smfforfree.com/topic/10.0.html) is not overly complicated, or I hope its not. The only thing that could get weird is the system I discussed above, other than wizards choosing out their spells. I donít really have a system for that yet, so weíll just go with the flow til then.

The sitewide story has not been completely decided upon, so until then standard adventures will be available for all characters. Feel free to be as creative as you want though. I have no problems with tying in a player characters story into a sitewide story, or working with a player to make their story better.

Iíve started working on the website again, so maybe itíll be viewable in a few days/weeks/years. It depends on how much time I get away from college, work, and coaching my baseball team. Until then I have all of the information needed for the site on the forums.

http://zarcov.smfforfree.com/index.php

Thats the gist of what I got... If I can get a few players then I hope we could start writing a bit more and actually see how things will  work out. Until then I'll just be guessing as to what things will be like. Thanks for reading the whole thing through, I hope you look around at the forums a bit and like what you see. If you have any comments then feel free to make them. I don't care if they are critical or just comments on how things are going. 

54
Been back for a few days, just haven't said anything. Things should get moving over the next few days. Everyone feel free to join and start putting some ideas on the boards.

55
Role Playing Discussion / Re: Strengths, Weaknesses, and other ideas
« on: February 19, 2007, 10:44:18 AM »
I'm considering using this system instead of a feats system for Perecho. What is everyone's opinion on this?

56
I'm good with that Ziggyboo. I'm in Baton Rouge right now, trying to decide whether we're headed to New Orleans or not. I'll be back in Ruston where I live on Tues. So if you get on and see this before then Send me a message or something, and we'll see what we need to do to get everything working. Appreciate it.

57
General Discussion and Questions / Re: How bad are things?
« on: February 16, 2007, 02:24:02 AM »
I got the 4 mill by multiplying the population of Ormek by the demographics of the Orc, Ogre, and Saurian population's. 2 mill orcs, 1.3 mill. ogres, and 900,000 saurians. When all added together the total population comes up to 4,290,650. I know that isn't a definite amount for any population, but I assumed it was some kind of a guideline. If thats not right then feel free to correct me.  ;)

As far as everything else, its exactly what I needed. My mindset is pretty set on a Forgotten Realms orc... It comes from reading far to many R.A. Salvatore/Ed Greenwood books over the years.

But I believe this has shifted things a bit, and I'll be able to set up the backstory and evething now. Thanks.

Oh and Pereccho lies up the river from Galen's Shore, at the large bend where the river curves around the peninsula. Right about there, but maybe a bit further south.

Again thanks for the info man.

58
I know its a long name, but I think it fits well. I believe that its about time to get this thing rolling. I'm not completely done with it, especially since I'm not even going to be using the actual website to run things right now. I'm still not proficient enough with HTML to make it look the way I want it to look. SO until then I'll just be running things from the Forum.

All of the necessary information for the game can be found in the bottom category under Game Info. Not all of the information is up yet, but I think its enough to get things started soon. So just go there and check things out. If you'd like to see anything different then please say so on the forum, or if you'd like to recommend something then say that as well. Discussion is a good thing, it keeps people's interest and it allows for everyone to get to know each other.

http://zarcov.smfforfree.com/index.php

Thats the forum everyone, ENJOY!

59
General Discussion and Questions / How bad are things?
« on: February 13, 2007, 02:06:08 AM »
Out of the aproximitely 4 million Orcs/Ogres/Saurian, how many live outside of cities? How many pillage and attack things? Or the real question is how and where do they live? Do most live in tribes in the countryside and fight over the land? Just looking for a bit of clarrification on the subject.

My next question would be, how hard is it to travel across Ormek?

Exactly how much trade do you think Perecho Heights would get in its position? I've never asked this before so don't feel like you need to hold anything back. ;)

More questions to come I'm sure. Just can't remember them at 4 in the morning.

60
Announcements and News / Re: 1000 Posts
« on: February 04, 2007, 01:39:12 AM »
Hmmm well I had been planning to do something like this if you didn't get to it first, but apparently you did. So congrats.  :D

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