Quote from: David Roomes on January 08, 2007, 01:56:25 PM
I've seen some homebrewed systems that incorporated "talents". That is, some characters are born with talents for certain thing. So, it's the same idea, but it's on an individual basis, rather than a result of being a certain race or class. It's totally based on the individual. Some people are just BORN better at certain things. The system of talents that I saw incorporated both positive and negative talents. So you can be better than average in some stuff, but below average in other areas. For example, a player character could have a +7 in archery and a -5 in cooking. He can hit a moving target with ease but can't make toast.
Talents, quirks, advantages, traits - whatever you call them - add LOADS of character. I believe that you should include negative traits, as well as positive.
Also, there should be a bell curve. That is, huge adjustments should be much more rare while minor adjustments should be relatively common. Lots of people have minor talents, but true prodigies are rare.
Actually this is exactly what I was talking about. There will be certain racial traits that will play a part in a character, but I think it would throw more flare into things and also allow for more personalization of a character.
I believe that if a character wishes to great at something, then they need to be equally as bad at something of equal or greater value.
Oh and the bell curve idea is a great one as well.