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Messages - Lance

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61
Role Playing Discussion / Re: Strengths, Weaknesses, and other ideas
« on: January 09, 2007, 11:19:46 AM »

I've seen some homebrewed systems that incorporated "talents". That is, some characters are born with talents for certain thing. So, it's the same idea, but it's on an individual basis, rather than a result of being a certain race or class. It's totally based on the individual. Some people are just BORN better at certain things. The system of talents that I saw incorporated both positive and negative talents. So you can be better than average in some stuff, but below average in other areas. For example, a player character could have a +7 in archery and a -5 in cooking. He can hit a moving target with ease but can't make toast.

Talents, quirks, advantages, traits - whatever you call them - add LOADS of character. I believe that you should include negative traits, as well as positive.

Also, there should be a bell curve. That is, huge adjustments should be much more rare while minor adjustments should be relatively common. Lots of people have minor talents, but true prodigies are rare.


Actually this is exactly what I was talking about. There will be certain racial traits that will play a part in a character, but I think it would throw more flare into things and also allow for more personalization of a character.

I believe that if a character wishes to great at something, then they need to be equally as bad at something of equal or greater value.

Oh and the bell curve idea is a great one as well.

62
Role Playing Discussion / Strengths, Weaknesses, and other ideas
« on: January 08, 2007, 12:48:04 PM »
I know I havevn't been busy on Perecho for a while, but most of that has to do that I recently moved and do not have my computer with me.

Anyways, so what is everyones opinion on adding a strengths and weakness system to a play by post rpg like the one I'm taking 10 years to do?

Are there any other ideas that anyone would like to see? Something that might work better for a text based game as opposed to a D20 type system.

63
Yes yes yes, this I was all able to come up with on my own. My question wasn't were is it "possible" to mine sandstone.  ;) My question was, where do they mine sandstone?

64
General Discussion and Questions / A few more questions if you don't mind
« on: December 24, 2006, 11:51:17 PM »
So a look at the Raw Materials of Ormek got me wondering. Where is the clay and sandstone mined at?

I hate to sound a bit sketchy here, but I assume that mos of the cotton and other large scale "pick it with your hands" produce are harvested by some kind of slaves? If not then how are they harvested then?

65
Role Playing Discussion / Re: Love what you've done with the place. :)
« on: December 24, 2006, 01:42:38 AM »
Got bored, so check out the new layout. I know it isn't much prettier but to me its beautiful!  :P Anyways, a few new spell pages are up as well.

66
Role Playing Discussion / Re: Love what you've done with the place. :)
« on: December 20, 2006, 01:01:13 PM »
So I just moved into a new apartment. Not a big deal, but I won't have the internet for a few weeks. Maybe even a few months, so it might be a while before I can performa big update. I'll still be able to get on and post things while I'm here on LA Tech's computers. Anyways, everyone is free to join my message boards and post things that they might want to see while I'm gone. Anything is worth asking and I'll see what I can do. Merry Christmas everyone.

67
Role Playing Discussion / Re: Love what you've done with the place. :)
« on: December 11, 2006, 11:38:07 PM »
Ummm just add an [img] tag at both ends of the URL and it should pop up as the picture.

Or you could just send it to explodin.chickens@gmail.com

Edit-----

So I have some updates to be made while I'm bored and just hanging out. Some of the basic stats are now up, along with a ruins page (no ruins just yet..), some things have been added to the Shops, Inns, etc. page, and all the basic city info is up. The races page is also up but it's far from complete. I have another page or two that I haven't placed on the side bar yet because I don't think they are ready, but before long they should be up too. If there is anything anyone would like to see added or if there is something you don't agree with then by all means post it here, OR on the Perecho Heights forum. Either one is fine.

Edit-----

Well I hate to double post, much less triple post. So I just added the other two posts into this one and deleted the other two.  :P

So a few updates on the site. A join application format is now up, as well as a Bard/Druid/Cleric spell list. I hope to get the rest of the spell lists up soon and then continue on to the classes page. After that, I'll start making some short overviews of the races and placing them up. I just finished up a rudimentary weapon list as well. A damage table should be up soon.

68
I finished reading the things that are up so far a while back now, and I must say. Wow, some pretty ingenious stuff in there. I can be rather uncreative at times, so that kind of stuff amazes me.  ;)

69
Announcements and News / Re: Patching the holes
« on: November 07, 2006, 04:27:38 PM »
People of Note: Military

 ;)

70
Miscellaneous / Re: Locations!
« on: November 02, 2006, 08:51:07 AM »
I was born in Denver, CO in late 1985. Moved to the outskirts of Houston, TX at 3. Parents tried to strangle each other >:( , and then I moved to north LA at the age of 7. Oh! Louisiana that is. ;) Lived here with the grandmother ever since. I attend Louisiana Tech University in the big city of Ruston. I've never done much traveling, mainly cause my grandparents didn't have any money by the time I came along. I do plan on making it to Virginia some day though. The history major in my demands to see some battlefields.

71
General Discussion and Questions / A few questions
« on: October 19, 2006, 01:00:11 PM »
The first question is, how far do you think a river craft of some kind could travel up the Stout/Pacey river? I know that as long as there aren't any waterfalls then it should be possible for ships to travel until the water becomes to shallow. So my main question is could ships travel as far as Battleford and Farrow?

Next question, is there any kind of definite noble structure in Ormek? I know there were noble houses prior to the assasination, but the question is how many other houses have been added since Douni line started?


72
Miscellaneous / Re: ya my monitor is fixed
« on: October 08, 2006, 09:54:40 PM »
Aaaah well thats good cause you were about to drive me insane!  ;)

73
Role Playing Discussion / Re: Love what you've done with the place. :)
« on: October 08, 2006, 11:33:26 AM »


Something along those lines, just... better... As long as it fits in the side bar then it'll be alright.

74
General Discussion and Questions / Re: Ormek's Infestation
« on: October 05, 2006, 12:08:14 PM »
*Nods* Yep, exactly where I got it. I always figured it would be better claimed by the Coalition, or just not claimed at all.

75
General Discussion and Questions / Re: Ormek's Infestation
« on: October 03, 2006, 01:30:14 PM »
I agree with all of those points, but the "goodly" races number  22,848,000 in Rukemia, while only 6,174,350. I'm not arguing the fact that that many Orcs should be in Ormek. I mainly thought that the numbers in Duthelm were a bit low, even considering the harsh living conditions.

I also agree with your comments on where they are located. Though, after reviewing the numbers of Orcs, Ogres, etc. in Ormek, Rukemia, and Mercia I noticed that the percentages were off even considering the fact that Mercia includes Barakose Swamp in their posession. A place if I remember correctly that has a large concentration of Saurians in it... The reason that Mercia has fewer of the "evil" races could always have something to with the fact that the Stout River runs along the border. Gah, I hate when I make points against my points. Again just curious about things and I was wondering about David's take on it.

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