Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Lance

Pages: 1 2 3 4 5 [6] 7 8
General Discussion and Questions / Ormek's Infestation
« on: October 02, 2006, 10:33:35 PM »
In my studies of Ormek I've noticed something that strikes me as odd... If my calculations are correct then Ormek's Orc, Ogre, and Saurian population is 4,290,650. Which is 41% of the overall population of 10,465,000. Now I know that's a lot of smelly green guys running around. This isn't that big of a deal to me, but the fact that Duthelm's overall population is only 2,983,700. 1,760,383 of those inhabitants are Ogre, Orc, or Goblyn. Now, I know that living in the Lower Ice Rock Mountains has to be hard, and its not the best enviroment for breeding, but Duthelm is the seat of Ogre/Orc power. I just think that its weird for there to be that great of a gap in the populations. I don't know if this means there are to many Orcs in Ormek, to few Ogre's in Duthelm, or if you have them just the way you want them for a reason. Just something I was a bit curious about.

Also, I assume that the bulk of the "evil" humanoids live in the southern and interior portions of the nation. Since the Mercian, Rukemian, and War Vale forces would try to keep them away from there borders.

Role Playing Discussion / Re: Love what you've done with the place. :)
« on: October 02, 2006, 10:00:51 PM »
Mr Roomes, you wouldn't happen to have a Khoras graphic small enough to fit in my sidebar just lying around would you?

Also, my forums are now ready to join and roam around. So I encourage everyone to go there and comment on things.

Miscellaneous / Re: Hello there
« on: September 25, 2006, 09:38:42 PM »
Most of us are friendly anyways... Gotta watch that Spence character he'll bite if you turn your back. <_< >_> *Backs up to wall*

Role Playing Discussion / Re: Love what you've done with the place. :)
« on: September 10, 2006, 02:14:03 PM »
Well everyone, I actually have a real website for Perecho Heights up. Now I know it looks terrible right now, but I'm hoping once I get home and have a little editing software to mess with. I might be able to make it look a little better. This is also my very first try at something like this, so any help that is offered is appreciated. I will continue to make updates here though. Since a little more traffic comes through this site.

Aye, and I'll find a better place for the Khoras Banner later.

General Discussion and Questions / Re: Suggestions for Map-designing
« on: August 24, 2006, 02:58:26 PM »
Photoshop Elements 3.0 is also a third choice. I think you can find it at at Wal-Mart, Target, etc. for around $60. I"m not sure about Elements 3.0 but the 2.0 version (which I own) is just a bit weaker than PSP. So if your looking to save an extra 20 bucks then check it out.

Role Playing Discussion / Re: Love what you've done with the place. :)
« on: August 14, 2006, 03:42:16 PM »
Update everyone, check it out, I just modified my last update post. So scroll up and tell me what you think. More will come later as usual.

Role Playing Discussion / Re: Love what you've done with the place. :)
« on: August 02, 2006, 11:00:11 PM »
Nope... Havn't died, and I havn't given up on this either. Just reallly busy putting in the hours so I can pay for school coming up in Sept. Look for a little progress to be done eventually. The update you did on the Ormek will help out quite a bit. Thanks Dave. Anything about the history of Ormek and anything involving it is alwaysa appreciated.

Announcements and News / Re: New Campaign Planned
« on: August 02, 2006, 10:57:36 PM »
Sounds great. It would be awesome to read about a developing adventure as it plays out.

Just wanted to say I got this a while back and loved it. (Thanks everyone involved and Dave for the copy.) I watched it again the other day. It was just great.

General Discussion and Questions / Re: Khorasian 'Greatness'
« on: June 15, 2006, 10:39:23 PM »
Don't forget LA Tech down here where I'm from, in the "deep south." *Snickers in Little Nicky fashion*

Anyways... I made it to A-kon last year, won't this year, but that's just because it's in Dallas. Gencon would be pushing my limits a bit as far as traveling goes, but I'd definitely still be interested in trying sometime.

Gaming Tales / Re: Phen and the Goblins...
« on: May 10, 2006, 04:03:31 PM »
     I have to admit though, the spinning thing sounds fun.

Only to an insane halfling...

Ruler: High Lady Natalle Bertram
Population: 5300     
Demographics: Human 73%, Elven 9%, Dwarven 6%, Grum 5%, Orc 3%, Ogre 2%, Saurian 2%
Languages: Rukemian (primary), Common Dwarven and Eastern Elven
Nationality: Ormek
National Colors: Red and Black
Year Founded: 1834CY
Currency: Rukemian
Natural Resources and Manufactured Goods: Lumber, Fish, Small River Ships, more to come soon.     
Wealth: Average
Government Type: Aristocracy
Government Stability: Stable   
Allies: Mercia, Rukemia, War Vale
Enemies: The Coalition     
Walled: Yes
Crime Level: Below Average     
Technology Level: Middle Ages
Primary Religion: Assytia
Other Religion:  Erylon, Imarus, Carrikos, Mareth, Sorrath, Barrinor, Ukharan
Climate: Subtropical   
Terrain: Forested

   1. Description:
   2. History: (Being revised, should be back up again soon.)
   3. Government
   4. Legal System: A fair, yet ruthless, legal system is what keeps the crime level low in Perecho Heights. Lady Bertram herself sometimes presides over the preceding.
   5. Military: With the rampant orc, ogre, and bandit problems plaguing the nation as a whole. Perecho Heights has itís own militia consisting of a few hundred men at all times. Due the possibility of a large scale crisis happening, by law all male citizens of age,  are required to participate in militia training at least twice a year. If this law is not followed then penalty is possible jail time or a required stint in the standing militia.
   6. Economy: An ever flowing amount of trade keeps the economy of Perecho Heights strong. It never really stops, even during the winter a trickle of die hard traders come from the War Vale and further beyond.
   7. Culture
   8. Festivals and Faires
   9. Organizations
  10. News, Rumors and Gossip
  11. The City Districts
A. Noble
B. Docks
C. Outskirts
D. Temple
E. Military
  12. Architectural Elements:
The Fortress of Perecho: One of the original structures built after the Stout Bridge. It was built by the Thullian Empire to help defend the bridge against Traxxian attacks to take the bridge.
The Stout Bridge: A bridge spanning across the Stout River, and built during the Age of Dreams by the Thullian Empire. One of the few bridges that span across the Stout River and the only bridge big enough for large amounts of people to cross over.
  13. Government and Public Establishments:
A. The Guard House:  A large wooden structure that sits near the center of the town. All Guard activities start here, including training, recruiting, patrolling, etc.
  14. City Guard: The City Guard of Perecho consists of fifty well armed guards. They patrol in groups of three and are armed in plate mail and use halberds to keep the citizens in check.
  15. Underworld: Despite Perecho Heights relatively small size, it sports an extensive smuggling operation, that extends to many branches of the local government. This allows it to remain hidden from the people would attempt to harm it.
  16. Temples and Shrines
  17. Unique City Features
  18. Important People of Perecho Heights
  19. Inns and Taverns
  20. Shops and Guilds


Hooktook's Thunder: Orcs and Ogre's live outside of town in a small community. Mostly peaceful, despite their generally violent nature.

There will be a pretty basic stat system for this game. This is because the stats only tell the person's abilities and personality. There isn't dice rolling or anything along those lines. It's based primarily off of the roleplayers writing ability. The stats of a chracter will also change depending on the class they choose, but that will come later.

After choosing their race and class PC's will be given 25 points to distribute wherever they want to on their character.

Human Beginning Stats:
Strength: 8
Dexterity: 8
Constitution: 8
Intelligence: 8
Wisdom: 8
Charisma: 8

Elves Beginning Stats:
Dexterity: 10
Constitution: 5
Intelligence: 9
Wisdom: 9
Charisma: 10

Dwarves Beginning Stats:
Strength: 11
Dexterity: 8
Constitution: 10
Intelligence: 6
Wisdom: 8
Charisma: 5

Grum Beginning Stats:
Strength: 5
Dexterity: 12
Constitution: 5
Intelligence: 8
Wisdom: 8
Charisma: 10

Example: Human

25  Starting Points

Strength: 12
Dexterity: 13
Constitution: 9
Intelligence: 13
Wisdom: 13
Charisma: 13

General Discussion and Questions / Founding of Ormek
« on: May 09, 2006, 09:43:59 PM »
In my studying of Ormek I have recently found something that puzzles me. On the timeline it says that Ormek was founded in 1471, but on the Ormek nations page thing it says it was founded in 1758. 1758 is still a significant year because that is the year that Rukemia annexed it, but is this where you want the nations history to begin, or just a simple mistake?

Meh... I guess it really doesn't matter, but it's just something I noticed and decided to ask about.

What exactly do you mean Tanis? I'm rather confused.

General Discussion and Questions / Re: Statting out Fauna
« on: May 09, 2006, 06:56:37 PM »
No Tanis, I believe the disclaimer would be the better idea by far. As the DM they have the ability to do whatever they wish with the monster's etc., but some players have a hard time grasping something like that (or at least I assume so.) So if a person ever has a complaint all Spence would have to do is PM them back a link to that page.

Pages: 1 2 3 4 5 [6] 7 8