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#71
General Discussion and Questions / Re: Creationh Myths
Last post by David Roomes - October 27, 2021, 10:59:44 PM
Yes! Every religion has a "Myths and Legends" section near the top of the page which describes the origin myths believed by the church's priests and faithful.

I have not created creation myths for all the cultures. Most of the civilized kingdoms have organized religion (and it's all in the respective religion pages). Some of the more primitive cultures probably have interesting creation myths, but I haven't detailed them out yet.



#72
General Discussion and Questions / Re: Imports vs Exports
Last post by David Roomes - October 27, 2021, 10:55:11 PM
Yes, I've been meaning to add imports to the nation pages and also improve the trade dynamics between nations. I just haven't had time yet. But you are right - I should list imports as well. It isn't listed anywhere right now.

There are some international relationships that are described in the text on the nation pages. For instance, Duthelm imports food and textiles and other "quality of life" materials from Carrikos and exports orichalcum to Carrikos. Those two nations do a lot of trade since Duthelm has vast deposits of orichalcum and Carrikos has a huge appetite for it. Those two have developed a dependence on each other.

#73


I absolutely love your campaign idea. I think both 1 and 2 are great. Use them both. Sounds like a really fun campaign.

Regarding your question...

Each nation page has a travel section but it only lists travel times by road within the political borders of that nation. Travel times pretty much stop at the border (mostly). So, to calculate travel time on a long journey that starts in one nation and ends in another, you would need to check the travel charts of each nation and add it up manually. That's the intention. So that means more work for the DM. Sorry about that. My intention was to provide enough info so any journey could be calculated, but not make the travel charts too long. I could have extended the charts to include journeys to more distant towns, but the travel charts where already getting pretty long. I had to limit it somewhere. So, I decided to limit each travel chart to include only the roads in its own nation.

For ship voyages, I tried to include the most typical port-to-port journeys. These sometime extend quite far. Ship voyages don't really have the same two-to-town nature as road travel. With a ship, you aren't limited to a road and can go anywhere. A ship can stop at each port town and fishing village along the way, but it doesn't have to. To be honest, in some areas, there were so many possible port-to-port combinations, I didn't list them all. I just tried to include enough of them that even the ones that aren't listed can be estimated based on the sail times of the other voyages.

Sorry for the long winded explanation. Hope that answers your question.

Did I make some reference in the text somewhere to a specific road that goes Aridorn-Waterford-Myranor? If so, where is that reference?





#74
General Discussion and Questions / Creationh Myths
Last post by Slydog75 - October 26, 2021, 03:51:55 PM
Sorry to keep pestering you David!  Have you defined any creation myths from the various cultures/religions?
#75
General Discussion and Questions / Imports vs Exports
Last post by Slydog75 - October 24, 2021, 08:22:38 AM
In working on the political aspects of my campaign, I'm trying to determine wihich countries require imports from other countries.  The main nations pages list exports, but not imports.  I should be able to manually figure that out but wanted to make sure trade wasn't detailed somewhere I'm not seeing first.
#76
General Discussion and Questions / Re: Political Intrigue Campaig...
Last post by Slydog75 - October 23, 2021, 10:08:37 AM
SO here's the campaign seed I'm working on..

Queen Silar is working on a new plan for Duthelm to take over the Rukemian Empire.  This plot is two fold:

1) Force Kitar into revolting against the Empire.  This will seriously weaken the Empires front line with Duthelm.  She will do this by getting the Slave Lords to step up 'recruitment' and cruel treatment of slaves.  Slavery has always been frowned upon in Kitar.  This may push them to outright ban it which would definitely increase tensions with the Empire.  Silar may also sneak a spy into the King's Council (or someone very close to a Council Member) to help push things along.

2) In a twist on the Avisssar Campaign, Silar has discovered the location of Draxxorith's prison and is workign to free him (her agents will basically need to complete the same steps as outlined in the Avissar Campaign.) The PCs (assuming they're not working FOR Silas.. who knows?!)  would need to beat them to the punch to prevent this from happening.    If Silar can accomplish this, it would greatly strengthen her armies.

I'm not sure yet how the PCs will tie into this. 

Thoughts so far?

Also, David.. Quick question regarding travel times.. Why do you only list ship travel from Aridorn to Myranor? There's mention of a main road from Myranor to Aridorn that runs through the town of Waterford in Kitar.
#77
General Discussion and Questions / Re: Political Intrigue Campaig...
Last post by Slydog75 - October 04, 2021, 05:15:53 PM
Thanks guys.. I think Kitar is going to be fighting for it's independence... However, there may be other forces hidden in the background pushing them to war.  ;-)
#78
General Discussion and Questions / Re: Political Intrigue Campaig...
Last post by tanis - October 04, 2021, 01:01:53 PM
I agree, those are all really interesting choices. One of the great things about having so many cool interrelations between, especially, the Rukemian Empire and all of its client states/protectorates.

Kitar is a great choice for an independence movement, Ormek could be a good choice for a slave revolt or revolutionary war, and the War Vales make for an excellent Italian Wars-style clusterfuck.  ;D

I'd be interested in hearing about what sort of campaign you're thinking about running.
#79
General Discussion and Questions / Re: Political Intrigue Campaig...
Last post by David Roomes - September 27, 2021, 06:43:58 PM
I agree. The Rukemian Empire would be a good place to start looking. You've got all the individual duchies that could go to war with each other. Or, if you want to have it play out on a broader canvas, you've got three subordinate nations allied with the Empire - the War Vales, Ormek and Kitar. Strained relations between the Empire and one of those subordinates could be good. There's also the War Vale, which is a group of seven allied duchies. The War Vale duchies could collapse into their own little civil war, if you wanted to keep it on a smaller scale.

Another possibility would be the Drakkellian Alliance. You've got 5 major wealthy cities that are allied. Each has dozens of towns, guilds and villages supporting it. Strained relations between the major cities could be a good hotbed of political tension.

As for motivations, here are some ideas:

1. Slavery is practiced in the Rukemian Empire. Maybe one of the duchies outlaws slavery and is willing to go to war for it.

2. The discovery of something valuable (a huge vein of a valuable mineral perhaps) in a specific region could cause former allies to go to war over the possibility of vast new wealth.

3. The discovery of a long buried historical document that implicates one nation in a horrific historical event (genocide, assassination, etc) committed against an ally which leads to war.

4. A newly discovered map that supposedly leads to a lost treasure belonging to one nation indicates the treasure is buried in the territory of an allied nation. The allied nation denies access to the site.

5. The rise of a new cult or minor religion could sway leaders in a nation to go to war against an ally.

6. Discovery that the king who sits on the throne in an allied nation is an illegitimate bastard or a shapershifter or something else. 
#80
General Discussion and Questions / Political Intrigue Campaign Id...
Last post by Slydog75 - September 26, 2021, 06:38:12 PM
So, I'm developing some ideas for a politically centered campaign.  I need (possibly loosely) allied nations that I can slowly turn against each other with a realistic central tension as the cause.   I was thinking maybe Duchies within the Rukemian Empire, possibly warring for independence.  If so, what would be their driving force?  What other governments would be a good match for this?