The World Of Khoras - Magic - Arcana - Artifact

King's Relics

Other Names Kitaran Artifacts
Category Jewelry
Magical Strength Artifact

Physical Description

These three artifacts are a set. They are always seen and used together. The King's Relics refers to three artifacts wielded by the King of Kitar: The Sceptre of Might, the Crown of Wisdom and the Ring of Truth. All three are decorated with the purest gold and precious blood opals. All three share the same distinctive engravings clearly identifying them as a set.

History

The history of these items is well known to the citizens of Kitar. The existence of these items has shaped Kitaran history and is now a part of their heritage.

In the chaotic war torn years following the Great War, a noble from the dying Thullian Empire, who had managed to retain not only his life but a large portion of his wealth, settled in a wooded valley in the center of the Snowy Timber and declared himself king in the year of 355 CY. Many of the local villages, tired of war and raidings, united with him and thus the tiny kingdom of Imarrillus was formed. 

Even so, the world was a dangerous place. Bandits prowled and renegade mercenary legions roamed freely. To protect his tiny kingdom, King Imarrillus commissioned Oetharan, a powerful wizard who had studied under the Alliance in his younger days, to create three powerful weapons. Oetharan worked for over a year. The items were completed in 356 CY. Part of the magic limited the the use of the items to those of "royal blood".

Beginning in 366 CY, the Kingdom of Imarrillus suffers severe bandit raids. The raids reach a climax in 375 and ended when a bandit army numbering in the hundreds rode down on the sleeping city, took the citizens completely by surprise and wiped them out. When it was all over, King Imarrillus lay dead. The bandit leader took the three magical artifacts from the king's cold hands.

After months of attempts, the bandit leader is unable to evoke any magic from the three artifacts. He hides them away in the bowels of the castle of Imarrillus and sketches a map to their exact location. He keeps the map with him always and spends years searching for a way to make them work. Eventually, the bandit group breaks up and the castle falls into ruins. The artifacts lay beneath the castle... forgotten. 

Centuries later, in 1824 CY, the newly formed nation of Kitar suffers political tension and military threat from the expanding Rukemian Empire. The son of the reigning king and two friends, having acquired an ancient map by Fate, follow it to the ruins of an ancient castle. Little of the structure still stands. They venture into the catacombs below and, after a brief battle with the monstrous denizens therein, uncover the three artifacts in a sarcophagus. They return to Kitar triumphant and give the three strange magical relics to the King's Magus to be identified.

Early the next year, in 1825 CY, the King's Magus successfully deciphers the aura of the artifacts. The relics will only reveal their powers to one of royal blood. He conducts the appropriate ceremony and the three artifacts bond with the King of Kitar. Later that year, with the help of the "King's Relics", Kitar wins a major battle against Rukemian imperial soldiers and this event swings the balance of the war. Kitar successfully negotiates a peace treaty with Rukemia which still stands to this day.

The King's Relics have been passed down through the ruling family for many generations. They are extremely powerful and well protected.

Enchantment

The Sceptre of Might
The Sceptre of Might is primarily a weapon. It is a powerful bludgeoning device that inflicts terrible crushing wounds with every blow. It is light and easy to wield. While holding this device, the wielder does not get tired. The Sceptre can be used to bless ally soldiers and heal the wounded. Finally, while holding the Sceptre, the wielder is surrounded with a faint, shimmering field of energy which absorbs some of the impact of blows aimed against the wielder.

The Crown of Wisdom
This item grants several functions of divination and information gathering. With the crown, the wearer can see distant places as if he were there. He can communicate telepathically with those close to him even though they may be in distant lands. Finally, in a limited manner, the crown of wisdom allows the wearer to see the future and ascertain the most beneficial course of action. 

The Ring of Truth
While wearing this ring, the wearer can separate truth from deceit. The wearer is simply able to determine whether or not he is being lied to. The ring also allows him to read the minds of others and divine true meanings and hidden agendas.

Notes

None.

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This page last updated Monday, October 08, 2007. Copyright 1990-2008 David M. Roomes.

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