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Magic can be divided up into ten main classifications which group spells by similarity. These could be called schools, spheres, specialties or something else. Throughout the civilized realms of Ithria, these divisions are known as disciplines. Each discipline is a grouping of spells, an independent realm of study. Some wizards choose to specialize in one or more disciplines. Other wizards study all equally. Likewise, there are some schools of magic that teach only one specific discipline. Below, these ten "disciplines" are listed with their descriptions.
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This is an optional system only. A classification system used by some scholars on Khoras. If the following system doesn't fit into your game system or style of play, don't use it.
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Discipline Name |
Description |
| Conjuration | Conjuration focuses on creating and summoning things or creatures into existence. This includes calling creatures from the area, summoning things from elsewhere and causing things to “become” from the local environment. It also involves contact with other planes of existence and summoning creatures and entities from other planes into the mortal world. |
| Corporalism | Many cosmologists claim this to be the most powerful Discipline of all for it deals with the forces of the Universe itself. With this Discipline, a mage can affect space, time and gravity in a limited way. For instance, using cosmology, a mage might move an object through space telepathically, fly or levitate a rock (gravimetric distortion). He could teleport himself to a place of safety (wormhole) or teleport a boulder into a castle wall to blow it up (space folding). Invisibility by bending light waves falls under cosmology as does speeding up and slowing down time for limited areas. Cosmology is the most difficult discipline to master. |
| Cosmology | Cosmology deals with directly manipulating aspects of reality itself such as space, time and gravity in a limited fashion. For instance, using cosmological spells, a wizard might levitate a rock, fly through the air, teleport himself to a distance location, bend light waves around himself to become invisible or even slow down time. Cosmology is considered by many to be the most difficult discipline (this is evident in that many cosmology spells are challenging or complex). |
| Divination | Divination involves gathering information about people, objects, places and events. It can involve seeing distance places or seeing events in the distant past or far future. Clairvoyance, fortune telling and prophecies are all a part of divination. Analyzing arcane things, discerning the true nature of things, piercing through the deception of illusions and uncovering hidden knowledge all fall within divination. |
| Dynamism | Dynamism involves dazzling displays of pure energy. Bolts of lightning, balls of fire, shields made of pure force and the manipulation of heat are examples of dynamism. |
| Enchantment | Enchantment deals with infusing people and objects with magical energy. Enchanting a magic sword or imbuing a person with a temporary magical enhancement both fall under this discipline. Enchantment also involves creating magical creatures such as golems or zombies. |
| Mentalism | This discipline encompasses all magic that affects the mind. Charm spells, mind reading, mind shielding and so forth fall under this discipline. |
| Metamagic | Metamagic is the study of manipulating the essence of magic, the flow of magical energy and the magical energy field that permeates the world. It is, in a sense, casting magic on magic. |
| Transmutation | This discipline involves altering the form and substance of things. With transmutation, a wizard might turn lead into gold, cause iron bars to disintegrate and things of that nature. |
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This website was last updated February 1, 2026. Copyright 1990-2025 David M. Roomes.