How bad are things?

Started by Lance, February 13, 2007, 02:06:08 AM

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Lance

Out of the aproximitely 4 million Orcs/Ogres/Saurian, how many live outside of cities? How many pillage and attack things? Or the real question is how and where do they live? Do most live in tribes in the countryside and fight over the land? Just looking for a bit of clarrification on the subject.

My next question would be, how hard is it to travel across Ormek?

Exactly how much trade do you think Perecho Heights would get in its position? I've never asked this before so don't feel like you need to hold anything back. ;)

More questions to come I'm sure. Just can't remember them at 4 in the morning.

sid6.7

well it mentions that the density is 104 per SM and the capital has 85k+ people....

now its not khoras canon but you could use this generator to get a rough guess

http://www.io.com/~sjohn/demog.htm

go to bottom of page there are like 6 calulators or spreadsheets

avisarr

I'm not sure where you got the figure of 4 million orcs, ogres and saurians. Did you add up all the populations? If so, then one thing to keep in mind is that the populations listed in the statistics for each nation only include the regions claimed by that nation. Also, they are estimates. Most of the nations on Khoras do not conduct a proper census, so educated estimates of populations are the best they can do.

Next, there are many thousands of people living outside the nations that don't get counted. This is especially true for the humanoid races. The saurians live in tribes in the deepest swamps that aren't claimed by any nation. Orc clans and ogre communities live in the mountains in regions outside of the civilized kingdoms. So, it's hard to say how many there really are.

Next, the ogres in Khoras a bit more civilized that what you might find in other worlds. They travel, trade, conduct business and take jobs right along side humans, dwarves, grum and other races. Orcs too, but orcs still have a bit of stigma associated with them. Orcs and saurians are still a bit "wild". Although there are several nations that are themselves a bit less civilized and it's not hard to find orcs travelling and living there - Duthelm, Coalition, Pirate Isles, Ormek, Vorrik, Normidia - all of these nations have humanoids in their populations and also exist near wilderness areas that have large humanoid communities.

The wild tribes of orcs do fight with each other up in the mountains over land, food, resources. And they often raid the civilized lands, sometimes uniting to do so. Vorrik and Normidia both fight orcish clans in the mountains. Same goes for Kitar, Garrison, Mercia, etc. There are several areas where humanoids live in clans or tribes in the mountains and ride down into the valleys of civilized kingdoms, raiding for food and what not. However, not all ogres and orcs are uncivilized and many live in the kingdoms. Sometimes there's racial tension... but that livens things up.

Travel between kingdoms can be dangerous. Depends totally on where you are. In Ithria there are definitely some safe zones and other regions that are more wild. Rukemia is a large safe region with many towns, villages and paved roads. There is a corridor of relative safety - moving east to west - Rukemia, War Vale, Carrikos, grumman lands, Vogue, Corvenia, Arkalia, Ithell, Cyrell, Drakkellian Alliance, Kalimura. Those nations form the core of the continent and it's relatively a safe corridor with much trade and travel. Toward the edges things get a bit more rugged - Duthelm, Coalition, Vorrik, Normidia, Ormek, Pirate Isles - these areas have more conflict, more wild animals and are less patrolled.

Ormek - generally pretty safe. It's situated between two allies - Mercia and Rukemia. So, it's generally a safe zone to travel and trade. The only thing you might run into is the occasional group of bandits or highway robbers. On occasion a wild animal, but nothing too serious. Ormek tends to be a dangerous place because of the people, rather than animals or humaniods. Ormek has plenty of bandits, beggars, thieves, corrupt politicians, secret societies, etc.

Perecho Heights - would probably see plenty of trade. I can't remember where Perecho Heights is, on the coast? If so, it would see plenty of trade from ships. If not, it could easily be on a trade route between Stovikar and other cities.

As for sid6.7's comment, that link he mentioned is a good one. After reading that article, I adjusted a few of the populations of the nations of Khoras. However, I tend to keep the populations a little smaller than what he recommended. But it's a good article and definitely worth reading.

Lance

I got the 4 mill by multiplying the population of Ormek by the demographics of the Orc, Ogre, and Saurian population's. 2 mill orcs, 1.3 mill. ogres, and 900,000 saurians. When all added together the total population comes up to 4,290,650. I know that isn't a definite amount for any population, but I assumed it was some kind of a guideline. If thats not right then feel free to correct me.  ;)

As far as everything else, its exactly what I needed. My mindset is pretty set on a Forgotten Realms orc... It comes from reading far to many R.A. Salvatore/Ed Greenwood books over the years.

But I believe this has shifted things a bit, and I'll be able to set up the backstory and evething now. Thanks.

Oh and Pereccho lies up the river from Galen's Shore, at the large bend where the river curves around the peninsula. Right about there, but maybe a bit further south.

Again thanks for the info man.

Delbareth

I've noticed something about the size of Khorasian cities. The "second-ranking city" of a kingdom is often between 10 and 30% of the capital size (special mention for Kalimura with a ratio of 50%). It's far from the "20-80%" of the site given by sid6.7 (a wonderful site, with a French version too :)). Is there a reason for this "capitalo-centrisme" (because Khoras is not the Earth)? Or do you plan to change some cities's population?
In France, Paris is the very center of the country. And the 2nd most important city has only 15% of the Paris' population. Our country is very "centralized" and in leads to a lot of problems. Did you plan to have the same thing for Khorasian kingdom?
Delbareth
Les MJ ne sont ni sadiques ni cruels, ce sont juste des artistes incompris.

avisarr

You're right, there is a definite pattern where the capital city is huge and all others are "towns" that are significantly smaller. This is actually a side effect from the way Khoras was original built. In order to keep the math simple and also help with organization and notes, nations in Ithria were built within rigid parameters.

However, that's not entirely realistic and should be adjusted. As I go through the site and add detail, I often make minor adjustments in population dispersion and demographics in order to vary things and break away from the original pattern. So, there are many towns and such that should get a slight increase in size and should be considered "small cities" rather than towns. As always, feel free to adjust the population of towns as needed.

You may notice that Aggradar and Qeshir, which were written later, exhibit more variability in national structure, population and other factors. Ithria needs to "loosen up" and it's slowly changing.