"The pinnacle of the scholarly world is
Vaulstav, whose marble halls, noble libraries, map collections and Senate
conferences hold the wisdom of the world. It is a treasure far greater than any
- Salerra Agrevon, Chaddamarian Merchant
|Ruler||Prime Minister Geldritch|
|Demographics||Vaullian 80%, Saridian 10%, Human 8%, Other 2%|
|Languages||Vaulsk 82%, Saradda 10%, Chaddi 5%, Other 3%|
|National Colors||Grey and green|
|Natural Resources and Manufactured Goods||Rice, shellfish, limestone, marble, copper|
|Allies||Sarid, Chaddamar Theocracy|
|Walled||Yes. Stone curtain wall.|
|Technology Level||Middle Ages|
|Primary Religion||Vaullian Mysticism|
|Other Religion||Aerism, Chaddamar, Vejadism|
|Climate||Temperate to subtropical|
|Terrain||Coastal grasslands, hills, forest|
Vaulstav is a peaceful, idyllic utopia of sculpted gardens, hallowed halls of academia and chanting mystics. As the capital city of Vaul, it is a center of higher learning, home to the Hall of Ministers. This beautiful city is a blend of crafted architecture and nature. Flowering vines, potted plants, flower gardens and orchards are woven into a maze of tiled paths, marble statues, low stone walls and majestic buildings. Vaul has a very leisure atmosphere as life itself is forced to slow down and enjoy the moment. Stress seems unknown here. It is not uncommon to find vaullians bathing in a pond, holding poetry recitations in a garden or teaching a class of youngsters in the open air. Because of the mild weather here and pleasant spring, summer and fall, most activities are held outdoors.
The Vaullians are happiest when pursuing scholarly and artistic endeavors. Scattered about the walkways and terraced gardens of the city, a visitor will encounter small gatherings engaged in vaullian sand painting, chanting, mediation, debate or literature readings. Outdoor amphitheatres have musical presentations in the evenings where citizens fill the grassy slopes for the evening.
Vaullian music is slow, serene, stately and, quite often, very sad. It is formal with specific styles and well-documented melodies. Vaullian musicians adhere to traditional style and structure. They do not adapt or vary traditional themes. The most important piece of Vaullian music is the chanter pipe - a wind instrument that consists of a large leather bag and several parallel pipes of varying length. It has a deep, sweet, rich sound. It is a complex instrument to play and takes years to master.
The Hall of Ministers
Huge central stone hall in the heart of the city. Appears as a vast circular building with a huge central courtyard. Conference halls, foyers, private lounges and the like fill the outer ring. The central court is the main meeting hall. When weather permits, the Cabinet of Ministers will meet in the gardens of the courtyard.
The Main Market Square
The main market square of this grand city is a huge expanse in which are six separate tiled lots connected by paths in large grassy field. Each of these six lots holds a different kind of market. One is for food, one is for literature and scholarly works, the third is for crafted goods, the fourth for animals, plants, seeds and gardening tools. The fifth is magical supplies and equipment (and the occasional magic item) and the sixth is for services - where one may hire servants, couriers, guards, gardeners, artists, laborers and the like.
The Tower of the Empyrean Regime
A huge library run by members of the Empyrean Regime. This huge stone building is over 6600 sq meters (70,000 sq ft), 85 chambers over four stories. It houses over four million scrolls and books. No fire at all is allowed within this building nor anywhere on the grounds. A very powerful anti-magic field is cast over the entire library. Within this building, no magic at all will function. The Empyrean Library is run by sixty robed Regime members who tend the library, transcribe scrolls and books, etc.
The Grand Amphitheatre
The Vaulstav Grand Amphitheatre is the largest building in the city. It is an open roof oval amphitheatre which seats 8,000. Dramatic plays and oratory presentations are a common attraction and fill the theatre to capacity. To a lesser extent, some athletic and sporting events are played out here.
The University of Vaulstav
Comprised of numerous colleges within one core campus. Tall stone buildings stand regally above carefully tended gardens and grassy fields. It includes the Academy of Arts and Sciences, the College of Mathematics and Engineering and Braitek's School of Wizardry. This is considered, by many, the finest academic institute anywhere. Graduates of the University are highly sought after.
The City Guard of Vaulstav consists of 872 men and women. Vaullian soldiers wear very heavy, ornate metal armor and wield ornate traditional swords. These massive curved blades are covered in runes of vaullian magical power. Most vaullian soldiers are male. They are not fast, but they have a great constitution. Vaullians also combine magic and telepathic powers into their fighting style. Because of this, they are able to foresee their opponents actions. This makes them much more formidable on the battle field than most would expect.
The "Tapestry" is a rather poetically named garden. It is immense in scale and sprawls across several different tiers and levels connected by meandering cobblestone paths and gracefully arched bridges. Scattered throughout this beautiful garden are a dozens of small shrines and temples devoted to many gods. It is a place of religious worship, quiet meditation and philosophical reflection.
Statue of Unar, Founder of Vaullian Mysticism
Seventy foot granite statue. Ancient, crumbling and cracked. Depicts the vaullian Unar dressed in robes and sandals.
The Serenity Gardens
A 14-acre site of terraced gardens bursting with color, stone bridges crossing of trickling streams, marble statues, copper gazebos and a large amphitheatre. At the center of the Serenity Gardens is a circular stone gazebo in which there are 13 copper statues depicting the 13 Ministers.
The Pool of Memories
A large enchanted pool that plays out historical scenes and events with water which shapes itself into people and objects and moves to simulate the scenes.
Prime Minister Geldritch
The current Prime Minister of Vaul is named Geldritch. His immense girth and age are exceeded only by his staggering intellect. Geldritch has a quiet, confident demeanor. He speaks eloquently and can discuss almost any subject intelligently. He leads the Cabinet of Ministers by example as much by law and most of the ministers strive to follow his example.
Grenok, Captain of the City Guard
A very unvaullian like vaullian, Grenok is a battle hardened veteran who has fought the Chaddamar Theocracy long ago, the Sybrenar and raiding tribes from the Fire Isles. He has traveled the entire continent. He assumed command of the vaullian military some 12 years ago. His most pressing concern is the growing threat of the Sybren Imperium to the west. Their military vessels have begun attacking vaullian vessels at sea.
|Name and Proprietor||Description|
|Inn of the Fluttering Leaf
|Inn - Run by a retired Thought Master and seven of his former students. The Inn of the Fluttering Leaf is a tavern and inn, but also has a definite academic atmosphere. Stories of their days in school are told by the staff. The Master often quizzes his students with riddles and philosophical quandaries. All this while food is served, meals are eaten, customers come and go. Daiker often becomes quite excited when discussing art, history, philosophy or the sciences and sometimes will engage the entire common room in a lecture. Most regulars know that this is simply part of staying at this inn.|
|The Sputtering Lantern
|Tavern - Known to have the best doeza in the city. This establishment gets its name from an ancient brass lantern (an artifact from the Kytohan Empire) which is lit every night and hangs outside the front door. This establishment is run by a large family including Durak, his wife, his four sons and three daughters. Durak's sister also lives here. The family leaves on the second story.|
|The Silvered Web
|Glassblowers Shop - Run by a young vaullian with a head for business. This establishment is actually a cover for the local thieves guild. Secret chambers beneath this shop serve as the headquarters for the only major thieves guild in the city.|
|The Hall of Words
|Museum/Historical Society - Run by Erlich, a smaller vaullian male. Erlich loves the sound of his own voice and can never pass up an opportunity to tell a story, educate the ignorant or read a famous passage from one of his many books. Erlich has a remarkable memory for literature and can remember where almost every book is in the main library. He claims to have read them all. The museum holds a number of fabulous artifacts brought back from all over the world and Erlich fancies himself an expert on every one of them including the culture from which it was taken, the history of the item and its socio-cultural significance. Erlich heads up the local historical society and holds meetings here. He relishes such meetings as he really gets a chance to show off.|
|Blacksmith - Gailler has a large open area in front of his smithy with a roof over four pillars. He does all his work outside beneath this pillared roof. He has two apprentices - a human named Komusar who is a boisterous loudmouth who hawks the wares loudly and draws a crowd with his antics, and Piltharis, a saridian obsessed with improving upon tried and true Vaullian smithy techniques. Komusar can't stand either one of them.|
|The Hoarded Word
|Library - Run by a young female vaullian who took over this establishment from her uncle. The Hoarded Word is well known as a place to exchange books. Scrolls and books of all kinds are bought and sold here. Akaena's collection is quite impressive and includes works from almost all lands in Aggradar. Akaena is very organized and developed her own categorization system.|
|Apothecary - Haelle is an elderly maternal vaullian. She lives in a crumbling stone house atop a grassy hill over looking the town. Outside her home she has gardens, greenhouses and potted plants. She grows every herb, weed, root and flower imaginable. Haelle often goes into the wilderness to gather seeds and fungi to add to her collection. She brews potions, poultices, elixirs and tinctures. Haelle is the mother of Grenok, the Captain of the City Guard of Vaulstav.|
|The Wearied Foot Inn
|Inn - A small but well built inn run by Tuma, whom most call Grim Tuma because of his frequent foul moods. Argus, the cook here, is obsessed with recreating a certain meat stew that he had once in a faraway land. When asked about it, he is somewhat vague about the details. But he continues to tinker with recipes, sauces, spices and methods of marinating. While Argus insists he hasn't recreated the dish yet, he has become an excellent cook and has managed to create a dozen new recipes that the regular patrons love. This small establishment has one dozen rooms for rent and one large common room.|
|The House of Riddles
|Social Club - Something of a social club, wine club, riddle club, library. Its members consider it quite fashionable, although many of the older vaullians consider it too focused on community and not focused enough on intellectual pursuits.|
This website was last updated January 6, 2018. Copyright 1990-2018 David M. Roomes.