Many nations, because of their nature or geography, conduct trade with many other cultures. These nations, for various reasons, accept virtually all currencies, either at face value or for the base weight of the metal in their make. Many of these nations allow trade and barter right along side the various currencies. So, a grum smith might pay for goods with a iron petty, a copper dweomer or even a chicken. Such an unorganized system might seem unstable, but in practice, such systems tend to balance themselves due to internal forces. Those nations that have mixed currency systems include:
![]() | the grumman clans of the Khenshire |
![]() | the grumman Falkir Clans |
![]() | Jannerus |
![]() | the free city of Ithell |
![]() | the free city of Vogue |
![]() | the many groups of the Pirate Isles |
![]() | the orcs and ogres of Duthelm |
![]() | the Coalition |
![]() | the free city of River Gate |
Other nations operate almost entirely on nothing more than trade and barter, tempered by tradition and common law. Such nations include:
![]() | the Aswani of the Aswanar Wildlands |
![]() | the baenites of the Baen DesertBaen |
![]() | the clans of Bathynia |
![]() | the barbarians of northern Borrell |
![]() | the tribes of Myria |
![]() | the Secambru giants |
![]() | the feline folk of Talis |
![]() | the elves of Cyrell and Ethara. |
![]() | the Eshtari of Aggradar |
This website was last updated November 30, 2023. Copyright 1990-2023 David M. Roomes.