"Never salt another man's food; never water another
- Grumman Proverb
|Proper Name||The United Clans of the Falkir|
|Ruler||No central ruler. (See below).|
|Population Density||15 people per square kilometer
(40 people per square mile)
|Demographics||Grum 60%, Human 20%, Elven 10%, Dwarven 5%, Ogre 3%, Saurian 1.5%, Baenite .5%|
|Languages||Grumman 70%, Northern 30%|
|National Colors||Varies by clan. Examples include green and brown, green and gold or green and orange.|
|Currency||Mixed. All currencies accepted. A great deal of trade and barter is carried as well.|
|Natural Resources and Manufactured Goods||Sheep, cattle, wheat, barley, mead, cotton, cloth, textiles, rice, corn, a variety of nuts, berries and roots, sunder shards are also found in this region|
|Technology Level||Dark Ages|
|Other Religions||Imarus, Barrinor, Sarreth, Daramis, Farzak|
|Total Land Area||431,000 square kilometers
(166,400 square miles)
The Falkir Clans is an area of younger, more rebellious grumman clans. This area sees a little more action than the other grumman nations due to its closer proximity to the War Vale, Duthelm and the Rift Vale. Bandit raids and skirmishes on the eastern border are common. Hence, the Falkir Clans maintain respectable militias. This region is known for its taverns, ales and gaming houses.
The Falkir Clans reside in the Falkir Hills in eastern central Ithria. This region is extremely hilly and rough in the southwest at the foothills of the Sentinel Mountains. Toward the east, the hills turn gentler and flatten out to grasslands. This region is dotted with many small forests. Hunting, fishing and farming are all carried out here. Lots of plant life and livestock, but very little in the way of dangerous wildlife.
The Great Stone
On the broad grasslands to the east, in between the Falkir Clans and Duthelm, there stands a tremendous rock jutting out from the fields, seeming very out of place. This 40 foot boulder is known as Unuloth in the Eastern tongue, but commonly called simply "The Great Stone". It is known to the ogres and orcs of Duthelm as Aurokoth... the Great Pebble. This stony landmark serves as an unofficial marker that denotes the border between the Falkir Clans and Duthelm.
Like its sister nations, the Falkir Clans are rich with livestock. Occasionally, farmers must deal with a large cat or pack of wolves attacking their herds. On rare occasions a pack of burrow hounds or a sentinel scorpion will wander down from the mountains. In such cases, the farmers usually call for the village militia to drive away the beast. The grumman lands grow a variety of good tobaccos and culinary herbs. The most well known of these are firestar pollen, kelfarian red leaf and rhen wheat.
The region of the Falkir Clans formed during the Age of Rebirth after a series of clan wars erupted in 1309 CY. Several clans, led by the Falkir, broke away from the Khenshire area and moved to the east.
No central government exists. This nation is divided up into nine clans. Each clan is divided into several villages and ruled by a council. Each village sends a representative to this council. Membership is for life.
The legal system is defined and maintained by the council. Each clan has a different legal system, but all are similar.
Unlike the other two grumman nations, the Falkir Clans must deal with the real threat of unfriendly neighbors... mainly Duthelm. For this reason, the Falkir Clans have a standing armed force called the Border Guard. This military consists of grum from all the different clans. The Border Guard is sworn to protect the Clans region from invasion from Duthelm. They also keep a watchful eye on the War Vale and for creatures wandering down from the Sentinel Mountains. The Border Guard is divided up into three main forces: the North Guard, the East Guard and the South Guard.
Very strong and stable. Due to the centralized location and strong social atmosphere, much trade passes through the Falkir Clans. The economy is especially strong in food, drink , garments and jewelry.
The Falkir Clans are known for numerous alehouses, gaming establishments, foods and beverages. Hundreds of small taverns, inns, shops and such can be found here. This includes many specialty shops. Festivals and parties are common here.
The Falkir Clans have the traditional Four Season Festivals typical of the grumman nations. In addition, once each year, the Falkir Brewfest is held in all the major towns. The popular Brewfest brings people from neighboring nations to sample the latest ales.
Although the grum are not generally a folk known for their magic, the Falkir Clans have more magic than either Jannerus or Khenshire. There are several well known grumman wizards, but no grand magic schools here.
|Stoutwall||28,800||A heavily fortified city that sits nestled among the foot hills of the Sentinel Mountains, just north of the Baen Desert. This small city guards the south border from the creatures that inhabit the mountains and desert.|
|Edgefield||25,400||This small city lies in the middle of the Falkir Clans, in the middle of the largest valley and at the head of one of the brooks that flows into the Six Fork River.|
|Ale Creek||21,300||Lauded for its many fine breweries and pubhouses.|
|Phagin||18,600||Known for many fine inns and a guild of hunters.|
|Farrow||15,700||This town lies to the east and is an excellent spot for fishing.|
|Shady Grove||13,500||A favorite of rogues and thieves.|
|Crullen Vale||9,400||Western city known for its pastries and fields of crullen berries.|
|Fox Burrow||6,300||This village borders the War Vale and produces fine leather goods and garments.|
|Dromin||4,200||This small community lies north of the Falkir Hills.|
Bangert, Bardwick, Bowden, Brookdale, Dale of Oaks, Duran's Mound, Farhill, Flynn, Karoo, Keif, Mora, Rainbow's End, Thorny Hill, Ubren's Mound, Westlake
This website was last updated January 6, 2018. Copyright 1990-2018 David M. Roomes.