The Blood Tusks |
![]()
Type of Organization |
Criminal/Social |
Type of Members |
Bandits, Thieves, Brigands |
| Member of Members | 382 |
| Demographics | Pugnar 25%, Hyttar 20%, Human 20%, Magrakian 12%, Sybrenar 8%, Vothen 6%, Other 4% |
Primary Location(s) |
Fyrren's Wandering |
Leader |
Warpig |
| Year Founded | 2652 CY |
| Symbol | Two white tusks with red tips. |
| Group Wealth | Poor |
| Group Stability | Unstable |
![]()
The largest and most aggressive bandit group in Fyrren's Wandering.
![]()
Not much history to speak of. They coalesced from a number of smaller bandit groups under the leadership of a giant. When he was slain, War Pig took control of the group using his telekinetic ability to win any fight.
![]()
They are a short sighted group, living only for the pleasures of each day. They care only for profit, blood and murder.
![]()
The Bloodtusks have no allies. They are at odds with all other bandit groups in the Wandering. They are also hunted by the military of both Aukaria and Magrakor.
![]()
Mostly misfits from society. Anyone who can handle themselves in a fight can find a place among the Bloodtusks.
![]()
None
![]()
Pecking order based on strength.
![]()
Their leader, Warpig, is a gifted hybrid. Part pugnar and part magrakian, most likely. He has bestial facial features, not quite dog or pig. He is a large humanoid with a pot belly and thick, meaty limbs. He has an unusual gift... he can move objects with his mind. He has developed this rudimentary telekinesis and has developed remarkable control. He can lift and hurl objects, manipulate locks and handles and deliver powerful telekinetic shoves and blows from a distance. He uses this ability in combat to great effect. Though there are stronger and more violent members of the gang, his quasi-magical telekinesis ability keeps him in command.
![]()
This page last updated Monday, October 08, 2007. Copyright 1990-2008 David M. Roomes.