The World Of Khoras - Civilization - Organizations

The Blood Tusks

Type of Organization

Criminal/Social

Type of Members

Bandits, Thieves, Brigands
Member of Members 382
Demographics Pugnar 25%, Hyttar 20%, Human 20%, Magrakian 12%, Sybrenar 8%, Vothen 6%, Other 4%

Primary Location(s)

Fyrren's Wandering

Leader

Warpig
Year Founded 2652 CY
Symbol Two white tusks with red tips.
Group Wealth Poor
Group Stability Unstable

General Description

The largest and most aggressive bandit group in Fyrren's Wandering.

History

Not much history to speak of. They coalesced from a number of smaller bandit groups under the leadership of a giant. When he was slain, War Pig took control of the group using his telekinetic ability to win any fight. 

Goals and Motivation

They are a short sighted group, living only for the pleasures of each day. They care only for profit, blood and murder.

Allies and Enemies

The Bloodtusks have no allies. They are at odds with all other bandit groups in the Wandering. They are also hunted by the military of both Aukaria and Magrakor.

Membership

Mostly misfits from society. Anyone who can handle themselves in a fight can find a place among the Bloodtusks.

Oaths and Codes

None

Rank Structure

Pecking order based on strength.

Notes

Their leader, Warpig, is a gifted hybrid. Part pugnar and part magrakian, most likely. He has bestial facial features, not quite dog or pig. He is a large humanoid with a pot belly and thick, meaty limbs. He has an unusual gift... he can move objects with his mind. He has developed this rudimentary telekinesis and has developed remarkable control. He can lift and hurl objects, manipulate locks and handles and deliver powerful telekinetic shoves and blows from a distance. He uses this ability in combat to great effect. Though there are stronger and more violent members of the gang, his quasi-magical telekinesis ability keeps him in command.

This page last updated Wednesday, December 24, 2008. Copyright 1990-2009 David M. Roomes.

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