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An organization is any group of people working together toward a common goal. They may be drawn together by similar interests, political agendas, common professions or civic duty.
Organizations take many forms and include such disparate groups as military units, underworld crime cartels, covert spy networks, spiritual brotherhoods, national committees, city councils, professional guilds and social clubs. They vary greatly in size, wealth and goals. Each has its own internal rules, rank structures, forms of membership and common practices. Many have codes of conduct or stringent oaths of loyalty.
Regardless of motivations, practices or beliefs, all organizations are founded upon one simple truth… there is strength in numbers.
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No |
Name |
No. Of Members |
Primary Location |
Description |
| 1 | Alliance of Alloys | 500 | Kalimura | A guild of metal workers. |
| 2 | Alrems Apostles | 230 | Carrikos | A small group of sorcerers who worship the history of the Sundering. |
| 3 | Arcane Council | 640 | Aukaria | A government organization dedicated to monitoring Aukarian sorcerers and magic. |
| 4 | Artisan's League | 125 | Vogue | The social elite of Vogue. |
| 5 | Black Sorcerers | 274 | Duthelm | The elite spell casters of Duthelm. |
| 6 | Blood Tusks | 382 | Fyrren's Wandering | The most ruthless bandit group that prowls Fyrren's Wandering. |
| 7 | Brotherhood of the Serpent Tongue | 4,200 | Coalition | One of the seven ruling groups of the Coalition. |
| 8 | Chakfords Engineers | 45 | Kalimura | A group of mercenary craftsmen. |
| 9 | Chosen, The | 700 | Coalition | According to legend, a group of supposed vampires that live in the Coalition. |
| 10 | Company, The | 8,600 | Drakkellian Alliance | The underworld crime cartel of the southern realms. |
| 11 | Crimson Scourge | 22 | Talis | A group of phellysian mages dedicated to the resurrection of their lost god. |
| 12 | Drakkellian Guild of Sorcery | 982 | Drakkell | The main wizards guild in the Drakkellian Alliance. |
| 13 | Empyrean Regime | 912 | Vaul | A brotherhood of vaullian philosophers and mystics. |
| 14 | Entropy | 28 | Carrikos | A secretive group of Chaos Sorcerers that operate in Carrikos. |
| 15 | Federated Craftsmen of Drakkel | 740 | Drakkellian Alliance | A social and economic alliance of independent (i.e. non-guild member) craftsmen of Drakkel. |
| 16 | Fellowship, The | 1,150 | Coalition | A crime cartel and spy/assassin network. One of the seven ruling groups of the Coalition. |
| 17 | Golconda | 420 | Arkalia | A small group of female-only monks in the northern realms. |
| 18 | Guild of Shadows | 387 | Aerith | The thieves guild of Aerith. |
| 19 | Harvesters | 6,000 | Chaddamar | A fearful group that recruits new members by resurrecting the dead. |
| 20 | Heraldric Order | 14,580 | Aukaria | The formal organization of Heralds within the Aukarian Republic. |
| 21 | League of Stone and Steel | 9000 | Coalition | The guild of craftsmen and one of the ruling groups of the Coalition. |
| 22 | Lore Masters | 142 | Ithell | An academic group of sages and scholars running the world's largest library/archive. |
| 23 | Mire Bandits | 262 | Trackless Mire | A band of outlaws that elude the authorities by dwelling in the Trackless Mire. |
| 24 | Night Hawks | 80 | Ithell | A guild of thieves, rogues and assassins in Ithell. |
| 25 | Order of the Drake | 247 | Sentinel Mountains | A wealthy, powerful and reclusive order of "dragon knights". |
| 26 | Order of the Mind | 1,845 | Vaul | A group of elite vaullian telepaths. |
| 27 | Order of the Vile | 1750 | Coalition | A group of alchemists, herbalists and mages. One of the seven Coalition ruling groups. |
| 28 | Peil's Thunder | 20,500 | Coalition | The military juggernaut of the Coalition. |
| 29 | Prophets of Drellikar | 85 | Carrikos | A small group of mages whose goal is to undo the Sundering. |
| 30 | Red Eye Corps | 4,800 | Duthelm | The guild in Duthelm that oversees the orichcalcum trade. |
| 31 | Rukemian Vigil | 740 | Rukemia | The Rukemian imperial intelligence agency. |
| 32 | Sar'shang Brotherhood | 450 | Arkalia | A reclusive order of pacifist monks who excel at fighting and healing arts. |
| 33 | Seekers of Shidar | 3,400 | Chaddamar | A resistant group that opposes the Chaddamar Church. |
| 34 | Selari Knights | 7175 | Coalition | A group of anti-paladins and one of the ruling Coalition groups. |
| 35 | Seven Sabres | 842 | Aukaria | The main underworld guild of the Republic. |
| 36 | Slave Lords | 800 | Rukemia | A large, organized guild of slave traders. |
| 37 | Technomancers | 280 | Kalimura | A guild of craftsmen and scholars dedicated to science, academics and technology. |
| 38 | Varakai | 375 | Normidia | The covert intelligence group of Normidia. |
| 39 | Vaullian Historical Society | 26,800 | Vaul | A scholarly order devoted to collection and preservation of historical texts and artifacts. |
| 40 | Watchers | 800 | Kalimura | A covert government group with orders to protect Kalimuran technology at any cost. |
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This page last updated Monday, October 08, 2007. Copyright 1990-2008 David M. Roomes.