The World Of Khoras - Civilization - Nations

Carrikos

"Home to beauty and wisdom in the mortal realm. The favored land of the one true god."
- from the Carrikosian Philosphies, Book III, Chapter 15, Verse 41

The lands of Carrikos surrounding Arcanum

Carrikos - Locator Map

Proper Name The Enlightened Realm of Carrikos
Ruler The Light of Carrikos and Well of all Essence, Radiance of the East, Destroyer of Infidels, Slayer of Ignorance and Keeper of the Sacred Texts, His Holiness, the Lord Mage Priest of Carrikos, Valyrian Syr
Population 16,800,000
Population Density 31 people per square kilometer
(80 people per square mile)
Demographics Human 80%, Grum 10%, Dwarven 5%, Elven 3%, Borrellian 1%
Languages Carrik 50%, Northern 25%, Rukemian 25%
Capital City Arcanum (Population: 25,000)
National Colors Blue and yellow
Year Founded 387
Currency Carrikosian
Natural Resources and Manufactured Goods Magical paraphernalia, literature and knowledge, enchanted weapons and objects, crafted glass ware, fine metal work, quarried granite and stonework, potatoes, sheep, cattle, Orichalcum and sunstones
Wealth Very Wealthy
Government Type Magocracy
Government Stability Very stable
Allies Rukemia, Falkir Clans, Vorrik
Enemies Duthelm
Technology Level Dark Ages
Primary Religion Carrikos (Official State Religion)
Other Religions None
Climate Temperate
Total Land Area 544,000 square kilometers
(210,040 square miles)
Arable Land 44%
Terrain Lightly forested, rolling hills
Carrikos Detail Map

Description

Carrikos is a wealthy and powerful nation in northern Ithria with a great deal of magical resources. In this nation, the mages rule. They form an elite and wealthy aristocracy which rules over the common class. Arcanum, also known as Magus Prime and the City Of Light, is the capital city. Carrikos is named after the god Carrikos and the religion of Carrikos is intertwined with the government.

Geography

Carrikos is dominated by the Great Flow river valley. North of the Great Flow, the land is mostly forest and numerous villages dwell along the border of the Dark Wood. South of the Great Flow, gentle rolling hills are farmed. To the east, the land becomes very hilly as one approaches the Ice Rock mountains and Duthelm. The western border of Carrikos is formed by the Mist Forest and the northern border is the Crystal Deep. The geography of Carrikos is intertwined with its culture. In general, the closer a town or village is to Arcanum (which for many villages is simply their location on the Great Flow), the greater social status it enjoys.

Notable Fauna and Flora

Carrikos has no serious predators within its realm, but must content with predators and monsters roaming out of the Dark Wood. Bears and large cats will occasionally make off with livestock. Within the Dark Wood, there are reports of groups of arachnicons (partial humanoid spiders). A number of greater draconi have been reported in the depths of the Dark Wood. As a matter of fact, many carrikosian magicians and trainers will pay handsomely for a captured, uninjured greater draconis. Carrikos also has an abundance of larrin’s fowl. Carrikos grows a wide variety of herbs, flowers and plants… many of which end up in apothecaries and wizard's spell pouches. Notable trees include the goodberry tree and the mist tree. The latter grows in great quantities in the mist forest in eastern Carrikos.

History

Many years ago, a great schism occurred in the Church of Carrikos. An extremist faction broke away from the main religion and founded Arcanum. Other Carrikos priests spread out and they became diffuse. They lacked the central, focused power of Arcanum. Many mages and priests flocked to Arcanum. The religion took over and now the Church runs the government.

Government

Carrikos is ruled by the wizards. Those with magical power rule, those without it serve. In practice, most mages are content to let the Church of Carrikos rule the government. The Church is an extremely powerful organization. The Church is led by his holiness, Valyrian Syr, the lord mage priest of Carrikos. Valyrian is an aging human male with a neatly trimmed grey beard, piercing steel grey eyes and a thin, bony frame. Beneath him is a strictly tiered hierarchical structure of offices and titles. Directly serving Valyrian Syr is the High Council which consists of twelve arch magi. This council is responsible for all executive and legislative decisions in Carrikos. They directly support Valyrian. Each member of the High Council is served by a staff of five magi. These 60 magi hold various offices in the government and carry out many of the administrative duties. Serving the magi are several hundred "mage priests" who directly serve the community, heal the sick, cast useful spells and generally promote the common good. At the lowest level of the Church are a large group of Templars, also known as mage knights. These Templars are a blend of knight, wizard and priest who use steel, spell and faith to accomplish their tasks.

Only those who worship Carrikos are considered "citizens". A number of colors, badges and symbols are woven into Carrikosian culture to indicate individual rank and position within the city. Templars Church member, Templar, priest, bishop, archbishop, etc. These badges vary in color and design and are often incorporated directly into clothing. Only non-citizens and non-believers do not wear these badges.

Legal System

Laws are very strict in Carrikos. Most weapons and armor are restricted. Penalties include fines, imprisonment, public beatings, banishment and service to the Church.

Military

The Common Guard is the "army" of Carrikos and consists of 5,000 foot soldiers, 1,000 archers and 500 mounted soldiers who patrol the lands and borders of Carrikos and guard against incursions from the creatures of the Dark Wood and Duthelm. These common soldiers are footmen, archers, cavalry and such. They patrol the cities and towns, watch the borders and keep the peace. They have no spell ability and only average equipment and training. All are loyal to the Church. 

The officers commanding the troops are specially trained in the arts of both swordplay and spellcraft. These men and women are a hybrid form of spell caster - being in some part both wizard and priest.

The Common Guard is led by General Torian Damdroch, the highest ranking non-mage in the nation. The general and his armies receive their orders from the magi appointed to military supervisory roles by the Church.

Economy

Carrikos has a thriving and stable economy. Much trade is conducted with other lands and between different provinces within Carrikos.

Carrikosian lands tend to be divided up into large agricultural estates. They grow many grains and have an abundance of fruit orchards and vineyards. They tend not to raise much meat or dairy. These estates are farms held in tenancy from the great nobles of the realm. At the lowest tier of this hierarchy are the commoners and peasants who work the soil.

The guilds represent a middle class of citizens who have achieved some education and provide skilled labor. Sandwiched between the poor commoners and the wealthy, educated magic using nobles, the guilds do basic administration and keep the economy running.

Culture

Education is, perhaps, the most valuable thing in Carrikos and strict laws govern who may and may not be educated. Only the privileged wealthy can read and write. Schools have expensive tuitions and strict policies about admittance (only nobles may attend or you must be sponsored by a noble). This keeps the mages and scholars in a secure position of power while the uneducated illiterate masses toil in the fields.

Magic

Magic is the lifeblood of this nation and the pride of Carrikos. The rulers of Carrikos see Carrikosian magical  is a wonderful place for wizards. There are several magic schools and wizards' guilds in Carrikos, along with several great libraries and other halls of learning. Visiting mages who do not worship Carrikos will often find themselves the recipients of gifts and exaggerated attention from various guilds and the church of Carrikos. Non-mages may find this nation slightly oppressive due to its laws, taxes and the habit the government has of monitoring the city with spells.

Towns

Name Population Notes
Stormy Lake 15,400 A small city on the banks of a small lake through which runs the Great Flow. Primarily a fishing town and popular retreat for some Arcanum mages. It is also home to the Academy of Arcanology.
Southfield 11,500 Bordering the Falkir Clans to the south, Southfeld is an excellent center for commerce and culture. There is a good school for magery and general studies. Some sections of the Carrikosian Philosophies are said to have been written in this town.
Ranheim 8,200 This port city services the small naval fleet of Carrikos. Many sorcerers go to this town to hire on as "shipmages" to help defend traders from Borrellian raiders.
Drallus 7,600 Sitting at the edge of the great Mist Forest, Drallus must deal with frequent disturbances from the forest's inhabitants. A strong militia is stationed here.
Craggenmor 5,200 This heavily fortified city sits on the border between Carrikos and Duthelm, where Carrikos' wisdom and power is most needed. Craggenmor, though small, has a well-trained militia, stout stone walls which ring the entire town and a large keep.

Villages (Population less than 1,000)

Alarrin, Coven, Daema, Emilstone, Frangut, Kagera, Mathea, Northdale, Orb, Quar, Sairon, Sansabrin, Seer, Sevard, Thiawyr, Torlief, Val

This page last updated Wednesday, December 24, 2008. Copyright 1990-2009 David M. Roomes.

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