The World Of Khoras - Civilization - Nations
"Never a finer blade than those you'll find in
Uthran..."
- Atherton of Aerith
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| Proper Name | The Kingdom of Uthran |
| Ruler | His August Supremacy, Master of the Forges, Lord Protector of the Alliance, King Theodore IV |
| Population | 5,005,000 |
| Population Density | 17 people per square kilometer |
| Demographics | Human 40%, Dwarven 40%, Elven 10%, Grum 6%, Avarian 4% |
| Languages | Dwarven 45%, Northern 45%, Elven 5%, Avarese 5% |
| Capital City | Forge (Population: 55,800) |
| National Colors | Black and grey |
| Year Founded | 1993 |
| Currency | A mix of dwarven and northern. |
| Natural Resources and Manufactured Goods | Extensive mining operatons are in place to take advantage of the rich deposits of iron ore, zinc, copper, silver, clay, marble, stone, gold and platinum. Ulkran also exports a great deal of armor, weapons and stonework |
| Wealth | Wealthy |
| Government Type | Aristocratic Monarchy |
| Government Stability | Stable |
| Allies | Urmordia, Ulkran, Normidia, Arkalia |
| Enemies | None |
| Technology Level | Pre-Industrial |
| Primary Religion | Gorkon |
| Other Religions | Qurtra, Sakyr, Kalishiba, Ukharan, Wardegar, Barrinor |
| Climate | Temperate |
| Total Land Area | 294,800 square kilometers |
| Arable Land | 21% |
| Terrain | Lightly forested hills |
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This nation is a human and dwarven cultural fusion, a symbol of cooperation between these two races. Uthran blends traditions, customs and festivals. Because of the metal and stoneworking skills of the dwarves and the science and innovativeness of the humans, it is also a blend of learned experience and practical application. This city has little magic, but is wealthy and has great knowledge in the areas of geology, mining, stone masonry, metallurgy, etc.
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Uthran ranges from grassy plains in the west to the foothills of the Thunder Peaks in the east. The Southstrol River, the Northstrol River and the Thunder Peaks clearly mark Uthran's territory as a roughly triangular wedge. The region has a mild, temperate climate.
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The well armed Uthrans are generally not bothered by the occasional bear or wolf pack and so most predators pose no serious threat. The Uthrans do have to watch out for shimmer cats or arochars which may venture out of the Grand Wood, however. Iron wood trees are common.
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During the Great War, this land was an area of much mining and quarrying. Many weapons and armour were shipped out to be used in far away lands. Since then, the dwarves and humans have turned their attention to quality rather than quantity.
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Uthran is ruled by King Theodore IV, the Just. He is of the Bretain bloodline which has ruled Uthran since its founding eight centuries ago. The King is human, but does have some dwarven blood in him as interracial marriages are allowed and even encouraged in this nation. Indeed, at all levels of society, rich and poor, one can find numerous half-dwarves, quarter dwarves and other mixes. The king is supported (and his decisions ratified) by a council which consists of six dwarves and six human. Council members are elected by a simple vote count from leading members in the community. Since council members often hold offices with the nation's many guilds, the guild exert some measure of control in the government. This is checked by the King's control over the guilds (laws, taxes, tariffs, fees, etc.) which are free from Council control. This checks and balances system has proven itself a stable and workable system of government for Uthran. Despite this balance of power, very little conflict exists between the King, council and guilds. All have similar interests and agendas. Likewise, dwarves and humans live and work side by side in this nation. Many citizens have both dwarven and human parents and this contributes to the sense of racial goodwill and national pride. The two cultures have blended into a perfect union of traditions and beliefs.
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The legal system is fairly simple and plain. The people of Uthran simply have better things to do than maintain a perfectly ordered society. Criminals are brought before the Council Of Judgement (another council of elected members voted on by the guilds). This special council decides guilt and punishment. Punishment is almost always a fine or public service. Public service may include: being put to work in the mines, mandatory service to a guild, fighting in arena combat or being used as a test subject by one of the guilds. Such service is usually not fatal.
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No standing army exists. But the cities are patrolled day and night by a police force which is well trained and extremely well armed. This force can be bolstered by additional warriors in time of need and form a good sized militia.
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Uthrans economy is based heavily on mining and the products which are formed from the materials obtained from the ground. Weapons, armour, building materials, gemstones, precious metals and more form the backbone of this strong economy. Other common products are leather goods, quality locks, all manner of metallic containers, etc. Uthran has a great need for and imports the following: food, lumber, literature, herbs and magic materials.
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Social atmosphere revolves around the industry. The "Festival of Metal", held annually, celebrates mining and metalworking.
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| Name | Population | Notes |
| Greycliff | 19,400 | Greycliff is a large city where extensive mining operations are carried out. Greycliff is located in the central region of the Thunder Peaks, some 130 kilometers south of Forge. |
| Eastgate | 16,900 | Eastgate sits east of Forge guarding one of the main passes and roads that lead into Uthran from River Gate. |
| Juran | 14,300 | Juran lies north of Forge. It is a city of merchants and known as a trade center for all manner of jeweled blades, fine armor, precious gems, minerals, jewels and ingots of valuable metal. |
| Stavog | 13,800 | Lies northeast of Forge. Conducts a great deal of trade with Rivergate, Normidia and Arkalia. |
| Underhill | 6,000 | This city is built partially underground. It is home to several very productive mines. |
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Bearden, Cairn, Copper, Dungar, Frog's Pond, Hovind, Karun, Maern, Marble, Pallus, Pramara, Saither, Schulen, Starn, Surdek, Three Forks
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This page last updated Monday, October 08, 2007. Copyright 1990-2008 David M. Roomes.