The World Of Khoras - Civilization - Nations

Uthran

"Never a finer blade than those you'll find in Uthran..."
- Atherton of Aerith

Uthran

Uthran - Locator Map

Proper Name The Kingdom of Uthran
Ruler His August Supremacy, Master of the Forges, Lord Protector of the Alliance, King Theodore IV, the Proud
Population 5,005,000
Population Density 17 people per square kilometer
(44 people per square mile)
Demographics Human 40%, Dwarven 40%, Elven 10%, Grum 6%, Avarian 4%
Languages Dwarven 45%, Northern 45%, Elven 5%, Avarese 5%
Capital City Forge (Population: 55,800)
National Colors Black and grey
Year Founded 1993
Currency A mix of dwarven and northern.
Natural Resources and Manufactured Goods Extensive mining operatons are in place to take advantage of the rich deposits of iron ore, zinc, copper, silver, clay, marble, stone, gold and platinum. Ulkran also exports a great deal of armor, weapons and stonework
Wealth Wealthy
Government Type Constitutional Monarchy
Government Stability Stable
Allies Urmordia, Ulkran, Normidia, Arkalia
Enemies None
Technology Level Pre-Industrial
Primary Religion Gorkon
Other Religions Qurtra, Sakyr, Kalishiba, Ukharan, Wardegar, Barrinor
Climate Temperate
Total Land Area 294,800 square kilometers
(113,800 square miles)
Arable Land 21%
Terrain Lightly forested hills
Uthran - Detail Map

Description

This nation is a human and dwarven cultural fusion, a symbol of cooperation between these two races. Uthran blends traditions, customs and festivals. Because of the metal and stoneworking skills of the dwarves and the science and innovativeness of the humans, it is also a blend of learned experience and practical application. This city has little magic, but is wealthy and has great knowledge in the areas of geology, mining, stone masonry, metallurgy, etc.

Geography

Uthran ranges from grassy plains in the west to the foothills of the Thunder Peaks in the east. The Southstrol River, the Northstrol River and the Thunder Peaks clearly mark Uthran's territory as a roughly triangular wedge. The region has a mild, temperate climate.

Notable Fauna and Flora

The well armed Uthrans are generally not bothered by the occasional bear or wolf pack and so most predators pose no serious threat. The Uthrans do have to watch out for shimmer cats or arochars which may venture out of the Grand Wood, however. Iron wood trees are common.

History

During the Great War, this land was an area of much mining and quarrying. Many weapons and armour were shipped out to be used in far away lands. Since then, the dwarves and humans have turned their attention to quality rather than quantity.

Government

Uthran is ruled by King Theodore IV, the Just. He is of the Bretain bloodline which has ruled Uthran since its founding eight centuries ago. The King is human, but does have some dwarven blood in him as interracial marriages are allowed and even encouraged in this nation. Indeed, at all levels of society, rich and poor, one can find numerous half-dwarves, quarter dwarves and other mixes. The king is supported (and his decisions ratified) by a council which consists of six dwarves and six human. Council members are elected by a simple vote count from leading members in the community. Since council members often hold offices with the nation's many guilds, the guild exert some measure of control in the government. This is checked by the King's control over the guilds (laws, taxes, tariffs, fees, etc.) which are free from Council control. This checks and balances system has proven itself a stable and workable system of government for Uthran. Despite this balance of power, very little conflict exists between the King, council and guilds. All have similar interests and agendas. Likewise, dwarves and humans live and work side by side in this nation. Many citizens have both dwarven and human parents and this contributes to the sense of racial goodwill and national pride. The two cultures have blended into a perfect union of traditions and beliefs. 

Legal System

The legal system is fairly simple and plain. The people of Uthran simply have better things to do than maintain a perfectly ordered society. Criminals are brought before the Council Of Judgement (another council of elected members voted on by the guilds). This special council decides guilt and punishment. Punishment is almost always a fine or public service. Public service may include: being put to work in the mines, mandatory service to a guild, fighting in arena combat or being used as a test subject by one of the guilds. Such service is usually not fatal.

Military

No standing army exists. But the cities are patrolled day and night by a police force which is well trained and extremely well armed. This force can be bolstered by additional warriors in time of need and form a good sized militia.

Economy

Uthran’s economy is based heavily on mining and the products which are formed from the materials obtained from the ground. Weapons, armour, building materials, gemstones, precious metals and more form the backbone of this strong economy. Other common products are leather goods, quality locks, all manner of metallic containers, etc. Uthran has a great need for and imports the following: food, lumber, literature, herbs and magic materials.

Culture

Social atmosphere revolves around the industry. The "Festival of Metal", held annually, celebrates mining and metalworking.

Magic

Although the dwarves are not a particularly magical race, there are those dwarves who do excel at wizardry. These spell casters form the trimell caste of dwarven society. These individuals hold a special place in dwarven society. They are seen as touched and are given a great deal of respect mixed with a small amount of pity at having been given such a burden as magic. Dwarven society uses magic to help them light their tunnels, warm their homes, heal their wounds, grow food and carve out an existence in the otherwise unrelenting realm of the Underdark. 

It should be noted that dwarves do not use orichalcum because of a racial intolerance for the mineral. The dust of orichalcum causes allergic like reactions in dwarves and concentrated exposure can even prove lethal. Dwarven spell casters make do without the mineral.

Towns

Name Population Notes
Greycliff 19,400 Greycliff is a large city where extensive mining operations are carried out. Greycliff is located in the central region of the Thunder Peaks, some 130 kilometers south of Forge.
Eastgate 16,900 Eastgate sits east of Forge guarding one of the main passes and roads that lead into Uthran from River Gate.
Juran 14,300 Juran lies north of Forge. It is a city of merchants and known as a trade center for all manner of jeweled blades, fine armor, precious gems, minerals, jewels and ingots of valuable metal.
Stavog 13,800 Lies northeast of Forge. Conducts a great deal of trade with Rivergate, Normidia and Arkalia.
Underhill 6,000 This city is built partially underground. It is home to several very productive mines.

Villages (Population less than 1,000)

Bearden, Cairn, Copper, Dungar, Frog's Pond, Hovind, Karun, Maern, Marble, Pallus, Pramara, Saither, Schulen, Starn, Surdek, Three Forks

This page last updated Wednesday, December 24, 2008. Copyright 1990-2009 David M. Roomes.

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