A town in the land of Eshtar. |
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A rare genetic anomaly. A creature or person born with significant differences from his parent race due to the Drellisian radiation and does not truly fit into any race. |
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A phenomenon of ecological and biological mutation caused by Sundering and subsequent drellisian radiation. |
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The informal name for a group or "conclave" consisting of seven Chaos Sorcerers. |
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Acadamy of War Mages | A well known school of wizardy in Vorrik. Famous for producing "battle mages". |
Acid Jaw | A large, predatory quadruped native to the Desolation of Shidar region. Notable for acidic saliva. |
Adakon | The ruins of a once great fortified town of the Kytohan Empire. Located in the Helgar Mountains of Aggradar. |
One of the twelve provinces of the Padashan Empire. |
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The strongest metal known to the realms. |
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A form of warrior that was magically altered to be able to adapt to his opponent and environment. They were used extensively during the Great War by the Thullian Empire. |
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The primary Saridian philosophical belief. |
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Capital city of Vorrik. |
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One of the ruling iron citadels of the Iron States. |
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One of the twelve provinces of the Padashan Empire. |
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The years after the World Storm during which most nations recovered from the initial shock and attempted to reorganize. Accelerated evolution for biosphere began. |
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A period of time marked by historians as the 10,000 years preceding the Age of Thull. |
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Period following the political pacification of Thull the Merciless. Although an oppressive time of strict laws and heavy taxation, it was a time of peace, economic growth and advancements in the arts. |
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Period of history during which the world began to awaken after the long Age of Sorrow. New nations, races and life forms began to venture out into the world again, make contact, forge alliances. In general, the world began to live again. |
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The centuries following the Great War during which nations drew within themselves to heal. Aberrants became more common and the accelerated evolution of the biosphere continued to progress. |
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Age in history during which the Thullian Empire was founded and grew in power. |
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The goddess of revenge, hate, ugliness, bitterness and regret. One of the Dark Lords. |
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The second continent of Khoras. |
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Agmar's Augmenter | A magical potion that causes a dramatic physical transmformation. |
Agrinyr's Soul Dust | An enchanted dust of powerful necromantic sorcery. |
Agurad | Known as "Agurad the Toothless". A great goblin chieftain said to wield powerful magic. In the year 844 CY, he united many orcish and goblin clans, along with other humanoids, and began a war with Normidia. He was killed later that same year during the Siege of Tykron. |
The largest desert in the world. |
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Ahtalmarad | A mysterious set of ruined towers and walls that lie deep in the Ahtabi Desert. |
Akan's Bridge | A great stone bridge and ruined town in the Greenwood forest. |
A Normidian region and seat of Clan Prang. |
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Akulish | The collective name for all the gods of the Sarthak. Also known as the Sarthak Flesh Gods. |
The name of the native people of the Fire Isles. |
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A field of magical study that deals with utilizing naturally occurring essence in the Universe and combining such essence to produce useful things. |
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A major town in the Trossoli Dominion. |
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The largest festival in Kalimura. |
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Allarixar | A small, male dragon known to lair in the rolling hills of the Broadlands. |
An economic organization of metalworkers and miners in Kalimura. |
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Alloy | The common name of a unique, magically enchanted silver lockpick. |
A major town in the Chaddamar Theocracy. |
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A major town in the Padashan Empire. |
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A small group of sorcerers who worship the history of the Sundering. |
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The innermost planet of the Khorasian solar system. |
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Amat | The official imperial silver coin minted by the Great Padashan Empire. |
A thick, sweet golden orange grumman drink. |
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A giant species of sea turtle found in the northern Sea of Anar, off the western Aggradar coast. |
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Anark |
One of the eight Demi-God Kings of Anquar who disappeared during the War of the Gods. |
Angus | One of the clans of Bathynia. |
Anhara |
The first true civilization to develop during the Age of Dawning. |
Ankar |
The little-known nation of the reclusive Ankari. |
A reclusive human-like race of pacifist sorcerers that dwell in a realm hidden from the world. |
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Anoba | One of the Alakubu tribes of the Fire Isles. Known as the "people of the trees". |
A kingdom in western Qeshir, ruled over by a cruel demi-god. |
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Anquarans | The native people that dominate western Qeshir. Inhabitants of the Kingdom of Anquar. |
A forest predator that resembles a humanoid/arachnid fusion. |
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A magical ring which kills spiders near it. |
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Arachtopus | A hideous and terrifying creature that looks like a cross between a spider and an octopus. |
The capital city of the Padashan Empire. |
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Aramethea | A lone, female dragon that lairs in a ruined castle in the eastern Tanlur Mountains. Known as the Tattooed Dragon. |
Arcane Council |
The supreme magical authority in the Aukarian Republic. |
Arcane Order | The second largest school of magic in Carrikos. |
Arcanologists | A specialist type of mage who tinkers with the inner workings of magic and studies how magical technology can be applied to the physical world. |
Capital city of Carrikos. |
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Capital city of the Great Rukemian Empire. |
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Aridorn College of Magic | The largest school of magic in Ithria and primary school of magic in the Rukemian Empire. |
A noble kingdom on the shores of the Captured Sea. |
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Arkron's Mirror | A powerfully enchanted mirror which supposedly reflects the future. |
Arkulyte | A rare crystalline compound that is imbued with concentrated magical energy and can be used as an energy source. |
Arkus Pact |
A treaty signed by the warring sybren clans of western Aggradar which united them into the Kingdom of Sybren. |
Armor of Holrumna | One of eight legendary suits of powerfully enchanted plate armor. |
A species of huge predatory spiders that inhabits caverns. |
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The Everlasting Sky, Avarian god of the clouds and sky. |
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Aschandi |
A town in the Aukarian Republic. |
Ashali | The religion of the Baenites. |
Ash Steed |
A breed of strong and handsome ash-colored horses native to the Aukarian Republic. |
Asikoth | A type of demon noted for its hideousness and acidic vomit. |
One of the Alakubu tribes of the Fire Isles. Known as the "people of the puma". |
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Asria |
A Rukemian Province. |
Assembly Hall |
A huge stone building built by the Alliance specifically to house the Focusing ritual. It was destroyed along with the town of North Aden when the Sundering occurred. |
Goddess of nature and weather. |
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A tropical rainforest region in eastern Qeshir, home to the primitive aswani. |
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A race of primitive mammalian humanoid hunters. |
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The largest city on Ithria. |
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Atashi Tree | A beautiful and aromatic tree native to Qeshir which is cultivated for its blossoms and oil in the Padashan Empire. |
Athaldrin | Possibly the most powerful enchanted blade in the Chaddamar Theocracy. It has served the Church there for centuries. |
A powerful Aggradar nation divided into social castes and ruled by noble houses . |
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The language of the Aukarian Republic. |
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Aumnisham |
One of the ruling iron citadels of the Iron States. |
Aurells |
Long poems of the elves which record their history. Also known as Songtales. |
A large festival held at the end of summer in the city of Garrison. |
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A collection of seven mountain cities and numerous peak villages of the Avarian people. |
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The avarian language. |
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An avian humanoid race capable of sustained flight and known for high culture. |
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Avrama |
A padashani dish which involves potatoes and cabbage stewed with tomatoes and garlic. |
Ayaha |
A spicy padashani meat dish. |
A dark blue lichen that aids in healing if eaten. |
This website was last updated April 30, 2025. Copyright 1990-2025 David M. Roomes.