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| Caeqor | A mysterious spellcaster who serves the Council of Seven in the Coalition. Reputed to be one of the most powerful workers of magic in all the realms. |
| Cairn | The common name for the gold coins used in the Iron States. |
| Calanon | A town in the Aukarian Republic. |
| Calder Bay | One of the major towns and clan strongholds of Bathynia. |
| Caldore | A town in Normidia. The capital of the Brookmyre region and seat of Clan Kelldoth. |
| Caldris | Once a fortress of the Kytohan Empire, now a ruin. |
| Callister Drabbyn | A well known roguish sea captain who commands the cargo ship Third Wind and sails mostly in the Sapphire Main. |
| Canal Rats | A small thieves guild in the city of Ipotal. |
| Candle Stone | An alternate name for glowstones. |
| The great inner sea of northern Khoras. | |
| Caramus | The High Priest of the Church of Draxorith, Father of Queen Sillar and ranking official of Duthelm. |
| Cardiff | One of the ruling iron citadels of the Iron States. |
| The official state language of Carrikos. Also the name of a Carrikosian gold coin. | |
| Carrik | The standard gold coin used in Carrikos. |
| A wealthy and powerful nation ruled by wizards. | |
| A large grey and black bird that scavenges. Often found on battlefields. | |
| Avarian gold coin. | |
| Precious stone. | |
| The large body of freshwater of central Khoras that empties into the Captured Sea through the Thunder Falls. | |
| A large, red hairless relative of the spider that is commonly found in caves. | |
| Celestial Tower | The main government building and royal residence in the city of Ipotal. |
| Celgora | The ruin of a once-might Irenni castle located deep in the Trackless Mire. |
| Centrey | A town in the Aukarian Republic. |
Ceremony of Mating |
Avarian wedding ritual. |
| A symbolic re-enactment of the War of the Caverns from dwarven culture. | |
| Ceremony of the Suns | An elven festival that celebrates magic and the twin suns. |
| Chaddamar | A powerful and wealthy nation in eastern Aggradar that is ruled by the church. |
| Chaddamarian | The official state religion of Chaddamar - a pantheon of six gods. More broadly, refers to anything pertaining to Chaddamar. |
| The language (actually six related languages) of the Chaddamar Theocracy. | |
| Chaddi | A small cube shaped piece of gold used as a unit of currency throughout the Chaddamar Theocracy. |
| Chakford | Leader of Chakford's Engineers. |
| A well known Kalimuran group of mercenary craftsmen. | |
Chaos Sorcerers |
Another name for Wild Mages. |
| Chardumort | A large male dragon that dwells in a dormant volcano in the Gulhunag Mountains. |
| Chelain | One of the clans of Bathynia. |
Chelaxi |
The most common type of saurian. |
| Chelruudan | An independent town in the Rahjan Mountains which is home to a race of mountain giants known as the Jarkune. |
Cherokzul Wand |
An enchanted wand of chaos created during the Purification Campaigns. |
Chhessa |
The Phellysian cheetah house and the Phellysian god of that house and of speed. |
Children of Death |
A private group led by the powerful wizard, Alfax Deathchilde. |
| A crystalline piece used as currency in Corvenia. | |
| Chonta | A tropical mushroom with potent hallucinogenic properties. |
| One of the ruling groups of the Coalition. A reclusive group of rumored vampires. | |
| Brilliant, translucent red stone which glows. This stone radiates an energy which prevents morphians from shapeshifting. | |
| The capital city and military focal point of Duthelm. | |
| Clabbergill | The largest flower in the world. Has some useful alchemical properties. |
| Clandale | One of the major towns and clan strongholds of Bathynia. |
Clan Father |
The oldest male in a Bathynian village who is of the true bloodline. This individual rules the village and his word is law. |
Clan Lord |
A term given to the leader of an ogre clan. This is always the strongest male. |
Claw |
A phellysian group of five talons. |
| Clawtree | A twisted and grotesque tree from which can be extracted a valuable resin. |
Clear Water |
A Rukemian Province. |
| Cleaving, Oil of | An enchanted oil that can fracture and break metal and stone upon contact. |
| Cloaking Bush | A native plant of the Desolation that a unique method of defense. |
Cloud Dancer |
Small, winged desert lizard used a flying mount by the Baenites. |
Cloud Seeker |
A Rukemian cargo transport. |
| An oligarchic nation of considerable power and evil which rules the entire stretch of the Sentinel Mountains and spies and practices raids on many other nations. | |
| An ancient and evil book of magical power that, according to legend, can move objects great distances and open gates to other worlds simple by reading from its pages. | |
| Coffer Kings | A small criminal guild that operates secretly in the city of Illhekar. |
| A beautiful northern flower that generates a crystal which, if broken, unleashes a flash of heat, enough to start a fire. | |
Cold Pantry |
A special underground dwarven chamber which takes advantage of naturally cold underground temperatures (due to flowing water or air channels) to preserve food. |
Colgan |
The Phellysian cougar house and the god of that house and of wisdom. |
| Colis | The standard silver coin used in the Sybrenar Imperium. |
| Colossus | A 200 foot statue of King Dalmoran in the city of Ipotal. |
| Comalik | One of the ruling iron citadels of the Iron States. |
Coming of Age |
The Borrellian ceremony which celebrates a males entry into manhood. |
| A Drakkellian copper coin. | |
Common Calendar |
The "official" calendar recognized by most cultured nations. |
| Company | A criminal organization that operates out of the Drakkellian Alliance. |
| Complex, The | The main government building in the city of Kurebay. |
| Concentrated Water | An enchanted form of water which allows a large amount of water to be transported easily. |
Conclave of Freedom |
A small association of wizards and priests who successfully banished Draxorith from the world and brought the War of Demons to an end. (In truth, they were not entirely successful. See Travelers Elite). |
Conduit |
This term can refer to any channel or path, but mages use this term to refer to any magical portal such as that created between dimensions or the temporary tunnel formed between to points in null space during a teleport spell. Historically, the name refers to a particular stable and permanent interdimensional gate that separates reality from the realm of demons. The Conduit rests in the lowest chamber of the fortress of the Conclave of Freedom and was sealed with magic during the Demon War of eastern Ithria. |
| Conservatory of Spellbinding | The only official school of magic in the Chaddamar Theocracy. |
| Core Crystal | A methkari crystal of tremendous size which was used in the Focusing Ritual of the Alliance Mage Lords prior to the Sundering. |
| Corinth | The ancient ruins of a large city of Kytohan origin in the Shard Mountains |
| Giant raven-like bird. | |
| A field of magical study that deals with creating, destroying and shaping matter. | |
| A horrific species of worm native to the Desolation that can reanimate corpses. | |
| The language of the corvenians. | |
| A nation of magic wielding humans that resides on the shores of the Captured Sea. | |
| Corvenian Festival of Light | A yearly festival held in the city of Zesrun. |
| Corvenians | The indigenous people of Corvenia. Known for inherent magical ability. |
| A field of magical study that deals with altering the fundamental laws of the Universe such as space, time and gravity. | |
| Cothylwor | One of the major towns and clan strongholds of Bathynia. |
Council of Judgment |
A special council in Uthran that determines guilt or innocence and punishment for wrongdoers. |
| Court of Ages | An immense tree house which holds the royal court of Ennathe. |
| Creedon | A major town in Vaul notable for a major wizard’s school there. |
| Creeping Cave Blight | A relatively harmless geen algae that rows in dark, wet subterranean places. |
| Crimson Fever | A bacterial infection spread by insects and common in certain tropical regions. |
| Cromarthy | One of the major towns and clan strongholds of Bathynia. |
| Crown Song | A type of musical “code” used by Crown Sparrows in Anquar to carry messages. |
| Crown Sparrow | A species of song bird used in Anquar to carry messages. |
| Crum | A common copper coin which is one of the standard currencies of Magrakor. |
| A powerful magical artifact and holy relic of the Church of Ynthar. | |
| Uncharted northern sea which is filled with icebergs and freezes almost entirely during winter. | |
| Crystal Dominion | An arkulyte crystal mining operation led by a cabal of powerful wizards and Traxxian politicians which operated during the Great War. |
| A rare metamorphic organism capable of absorbing energy and consuming all forms of matter. | |
| A very magical flower composed of crystalline fibers. | |
| Any of a group of magical crystals that can play music. | |
| Cyclops | An ancient dragon with white scales that lives in the Dragonclaw Mountains. |
| A large elven nation which dwells in the Grand Wood. | |
| Cythstones | Pieces of the legendary "Stone of Cyth" from the lost continent of Grallun. |
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This website was last updated February 1, 2026. Copyright 1990-2025 David M. Roomes.